Zceryll Disciple

ENTRY REQUIREMENTS
Alignment: Any nongood
Skills: Knowledge (religion) 5 ranks, Knowledge (the planes) 8 ranks
Special: Ability to bind Zceryll
Special: Ability to turn or rebuke undead
Special: Aberration or outsider type or aberration blood (Lords of Madness)

Class Skills
The Zceryll Disciple's class skills are:
Bluff, Concentration, Craft, Diplomacy, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (the planes), Knowledge (religion), Profession, Sense Motive.

Skills Points at Each Level: 2 + Int modifier.

Hit Dice: d8

10

Level BAB Fort Reflex Will Ability Spellcasting
1 +0 +2 +0 +2 Eternal bondage, -
2 +1 +3 +0 +3 Soul Binding +1 +1 level of existing divine spellcasting class
3 +2 +3 +1 +3 Soul Binding +2 +1 level of existing divine spellcasting class
4 +3 +4 +1 +4 Soul Binding +3 +1 level of existing divine spellcasting class
5 +3 +4 +1 +4 Soul Binding +4 +1 level of existing divine spellcasting class

Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known,
if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Zceryll disciple, you must decide to which class to add each level for the purpose of determining spells per day,
caster level, and spells known.

Soulbinding: At each Tenebrous apostate level beyond 1st, your soul binding ability improves as if you had also gained a level in the binder class. Your Zceryll disciple levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.

Eternal Bondage (Ex): You no longer need to summon Zceryll every day; you are bound to her constantly. You cannot choose to bind a different vestige in her place. However, you can still attempt a binding check each day to negate her influence.

Ability I (Su): [placeholder for some minor ability, possible bonuses on cha-based skills vs fellow spawn, attitude one step closer towards helpful]

Ability II (Su): [placeholder for some ability fueled by 2 turn/rebuke attempts, possibly some way to augment Zceryl granted vestige ability from her pacts)

Ability III (Su): [placeholder for some spell-like ability perhaps]

Ability IV (Su): [placeholder for another ability to be fueled by turn/rebuke attempts, something fitting fluff-wise of course]

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