Winter Wolf

Monster Class: Winter Wolf

Racial:
Ability Scores: +4 Str, +2 Con, -2 Int, +2 Wis, +2 Dex
Natural Armor: +2
Base speed: 50 feet land
Darkvision 60 feet, Low-Light Vision, Scent, Track
+2 Perception, +2 Stealth (+8 in snow), +4 Survival
Automatic languages: Common, Giant (possibly switched for something of the players choosing?)
Small Magical Beast
d10 Hit Die
Winter Wolves have the Cold subtype.

Level BAB Fort Ref Will Features
1 +1 +2 +2 +0 Breath Weapon 2d6, Freezing Bite 1d6, Immunity to Cold, Vulnerability to Fire
2 +2 +3 +3 +0 Breath Weapon 3d6, +1 Natural Armor, +1 Str, +1 Con,
3 +3 +3 +3 +1 Breath Weapon 4d6, +1 Natural Armor, +1 Str, +1 Con, Growth (Medium Size)
4 +4 +4 +4 +1 Breath Weapon 5d6, Freezing Bite 2d6, +1 Natural Armor, +1 Str, +1 Con
5 +5 +4 +4 +1 Breath Weapon 6d6, +2 Natural Armor, +1 Str, +1 Con
6 +6 +5 +5 +2 Breath Weapon 7d6, +2 Str, +2 Con, Growth (Large Size)

Class skills:
Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for magical beasts: Acrobatics, Climb, Perception, Stealth, Survival, Swim.

Breath Weapon (Su)
15-foot cone, once every 1d4 rounds, Cold damage equal to 1d6 + another 1d6 for every Hit Dice the character possesses (20d6 Cold at level 20). Reflex (DC 10 + 1/2 HD + Con Mod) half. The save DC is Constitution-based.

Freezing Bite (Su)
A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, this damage increases by +1d6 for every 4 Hit Dice the character possesses. (+6d6 at level 20)

Trip (Ex)
A winter wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

Growth (Ex)
Winter wolves start off as a puppy and then grow in size as they age and grow in experience. They become medium sized at 3 Racial Hit Dice and Large at 6 Racial Hit Dice. You do not gain an adjustment in attribute stats for growing, however improved size dependent bonuses to trip/grapple/overrun (etc), improved reach and similar are normally gained.

Variant: Seasonal Wolves

A wolf may choose to instead be a Summer, Spring, or Fall wolf.

Summer Wolf
Summer Wolves gain the Fire sub-type (and corresponding immunity to fire, and weakness to cold) instead of cold and deal fire damage with their elemental attacks.

Spring Wolf
Spring Wolves gain the Air sub-type (and corresponding immunity to electricity, and weakness to acid) instead of cold and deal lightning damage with their elemental attacks.

Fall Wolf
Fall Wolves gain the Earth sub-type (and corresponding immunity to acid, and weakness to electricity) instead of cold and deal acid damage with their elemental attacks.

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