Winlee

Twinleear Frumbletwill McWallobee

Winlee_300.jpg

(Winlee for short)
Familiar of Rinzle Ranzibitz
Cat stats source

Player: Protomas Ludwig (Wiki Page)
Type: Animal, Cat, Tabby
Gender: Female
Class: Familiar
Alignment: Neutral
Deity: none, cats ARE gods, of course

Appearance: Winlee is approximately 10 pounds, and is an orange and white tabby cat (the picture is not quite accurate, she has a white face and paws, but the 'attitude' is just right(

Personality: Self assured, curious, and playful, Winlee loves anything that moves like a spot of reflected light. her favorite cat toy, or a rat that has sneaked on the Kismet. She has the ruthlessness of all cats, as well as the appeal to cuteness that has elevated cats to at least the status of demi-gods, and she knows it well. She never makes a mistake, including walking into the glass doors on the Kismet…of course she meant to do that, for comedic releaf!

Background: Summoned about a year ago, the spirit/cat fusion that became Twinleear Frumbletwill McWallobee was 'born' in Gnome Home when Rinzle Ranzibitz summoned her familiar when she became a senior apprentice, just before her stint on the Kismet, and Winlee came along. Winlee essentially grew up on the Kismit and in Gnome Home

Goal: She has been trying to convince Rinzle to get her a "Pearl of Speech" for common, so she can speak common (a 6 Int makes her a GENIUS cat, and she wants to be able to give people a taste of her mind!) FULFILLED: as of 10/27/2011 Rinzle bought and gave to her a Pearl of Speech for Common

Type: Cat
HD: 2
HP:7
Str 3,
Dex 15,
Con 10,
Int 6,
Wis 12,
Cha 7

Armor Class: 15 (+1 natural, +2 size, +2 Dex), touch 14, flat-footed 13

special: Alertness, Improved Evasion, Share Spells, Empathic Link, +1 natural armor bonus, Pearl of Speech Common

Pearl of Speech once per day can use Command and can talk Common (but only 6 Int, so she's not real bright)

Alertness(Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.

Improved Evasion(Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does.

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