Svirfneblin Alternate Version

For those that wish to play Svirfneblin without level adjustment, the following versions are available:


Svirfneblin have the following racial traits:

Ability Adjustments: –2 Strength, +2 Dexterity, +2 Wisdom, –4 Charisma. Svirfneblin are fast and observant, but relatively weak and emotionally distant.
Size: Small (gain a +1 size bonus to AC, +1 size bonus to attack rolls, –4 to grapple/etc., and +4 size bonus on Stealth checks.)
AC Bonuses: +1 dodge bonus, +1 size bonus (from Small size.)
Senses: darkvision (120 feet), low-light vision.
Immunities/Saving Throw Bonuses: Saving Throw Bonuses: +2 racial bonus on all saving throws.
Racial Skill Bonuses: +2 racial bonus on Craft (alchemy) and Perception checks. +2 racial bonus on Stealth checks (+4 underground- also, note +4 Size bonus.) Stonecunning (+2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors; receive a free check to notice such features whenever passing within 10' of them, whether or not actively looking.)
Attack Bonuses: +1 attack bonus against humanoid (reptilian) and humanoid (dwarven) due to training against these hated foes.
Spell Resistance: Spell Resistance 6 + (class levels.)
Svirfneblin Magic: Svirfneblin add +1 to the DC of any illusion spells they cast.
Spell-Like Abilities: nondetection (constant). Caster level equals the svirfneblin's class levels.
Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose from the following bonus languages: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, or Terran.


Svirfneblin have the following racial traits:

Ability Adjustments: +2 Dexterity, +2 Wisdom, –2 Charisma or –2 Strength. Svirfneblin are fast and observant, but relatively weak and emotionally distant.
Size: Small (gain a +1 size bonus to AC, +1 size bonus to attack rolls, –4 to grapple/etc., and +4 size bonus on Stealth checks.)
Senses: darkvision (120 feet), low-light vision.
Racial Skill Bonuses: +2 racial bonus on Craft (alchemy) and Perception checks. +2 racial bonus on Stealth checks (+4 underground- also, note +4 Size bonus.) Stonecunning (+2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors; receive a free check to notice such features whenever passing within 10' of them, whether or not actively looking.)
Attack Bonuses: +1 attack bonus against humanoid (reptilian) and humanoid (dwarven) due to training against these hated foes.
Spell Resistance: Spell Resistance 6 + (class levels.)
Svirfneblin Magic: Svirfneblin add +1 to the DC of any illusion spells they cast.
Languages: Svirfneblin begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose from the following bonus languages: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, or Terran.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License