Sidhe Spellweaver
Sidhe.png

Character Sheet Link
Player: Kajhera
Race: Magic-Blooded Halfling (Strongheart, Water)
Class: Sorcerer 1 / Binder 1 / Anima Mage 5
Alignment: Lawful Evil

House of Sidhe Spellweaver

Appearance: At a glance her skin seems silvery and gleaming; closer inspection shows her skin consists a layer of fishlike scales, thin and supple enough. Pulled back into a single braid, long silver hair hangs from her head. The irises of her eyes are a pale blue. Spreading or clinging to her back are a set of translucent, ridged wings bearing a strong resemblance to a fish's fins. She has a slender but healthy build.

She wears a pale blue spidersilk top with a V-shaped dip in the neckline at the back. Its sleeves are long, tight along her upper arm and flaring at her lower. The fabric is a touch thick and heavy as silk goes. A bit of padding protects her elbows and shoulders. Beneath her flared sleeves, fingerless gloves of similar material pull up to near her elbows. A set of three steel feathers is woven into the back of each glovehand, decorative in appearance but lending three sharp steel points to a punch. The edges of the central feather are flared upwards in a curve, which on testing provides a suitable holding place for a wand. Similar feathers decorate her arms and shoulders, running down her back and hinting at a wing design along the V baring her fins and shoulderblades. Largely symmetrical, a single feather placed perfectly between where the 'wings' meet ensures she is wearing an odd number, and a curve to it evinces that it can be used as a holder for a defensive wand.

A short tabard of heavier spidersilk guards her back and the fins on it, open sides allowing them mobility despite this, as well as reinforcing the protection to her chest. It is black with silver edging and an elegant depiction of a silver crane. It is tucked into her belt, a black leather belt with three moonstones, and does not extend below this. Usually, she wears a cloak with deep pockets, charcoal in hue, as well.

Below her belt a pale blue skirt guards her legs, long and loose, easily swirling about her legs and allowing most movement. Multiple layers of silk provide protection, padding and warmth without overly weighing down any particular section. Her boots are of tight-laced black leather, thick-soled and protective for walking in muck and such things. All of her clothing is unharmed by immersion in water and not weighed down greatly by soaking, made by the standards of her amphibious race.

Personality: Sidhe is usually cordial and courteous, but is a bit cautious about truly trusting others.
She has three main measures of happiness: the acquisition of wealth (broadly defined), the creation of enduring splendor, and the fulfillment of desire.

By the terms of Hell, she favors four sins and opposes three.
Favored by strongest: 1: Avarice, 2: Pride, 3: Lust, 4: Gluttony
Opposed by most opposed: 1: Sloth, 2: Wrath, 3: Envy

She has two harmonies with Mammon and one tension.
Harmonies: Greed, Lust
Tension: Betrayal

After learning of his existence she admires Naberius as the noblest once-powerful entity of Hell, for his patronage of the arts, and her loyalty is divided between him and Mammon.

Manifestation: Sidhe keeps a sharp eye out for chances to attain wealth, but typically does not begrudge others theirs. She seeks to leverage talent, hard work, and skill at manipulation to bring her the lifestyle she feels she deserves. Though practical and self-interested, she is not especially cold-hearted, and has no lust for blood - neither however does she lose much sleep over death or injury resulting from her actions. Possessed of an artistic vanity, Sidhe considers her crafts quite a noble pursuit, particularly the more enduring results of weaving. She is hedonistic and embraces her appetites.

The form of government she most favors is a materialistic totalitarianism, where the laws shape society to create the greatest opportunity for communal wealth and decadence, with the three prime civic virtues mirroring her own virtues (wealth, art, and hedonism).

She is patient about this goal, willing to pursue it incrementally, and careful to use terminology that appeals over multiple alignments to support it. Somewhat unusually for her alignment, she is cautious of authoritarianism. The closest literary example to the world she works for would be Huxley's 'Brave New World', with a religious capitalism, state-sponsored drug use, removal of physical inhibitions, and communal rather than personal raising of children with the rigorous indoctrination in the values of society and sufficient practical education. However, she has no wish to do away with art as Huxley's society did, nor prescribe societal roles from birth - the second more a practical matter in a wider and swiftly changing world.

Background:

Born in the Dragonport Swampside to a single mother, Sidhe shows strongly the influence of the wild region nearby. She has a certain fondness for both reptiles and vermin of the area. What religious influence she was exposed to by chance in her upbringing dissatisfied her; and when not weaving to aid her mother she looked further into the matter of belief. Her search brought her swiftly to Hell. In the principles, rewards and afterlife offered by Mammon she found what seemed to fit her far better than the gods cared to offer. Not easily satisfied, however, but easily captivated by romance, Sidhe read into the earlier days and founding of Hell, finding herself wishing that the devil lord now were so focused on forging splendor from squalor as he once was; and, eventually, drawn to fall in love with the enigmatic Naberius.

Her race, known disparagingly as 'fishlings', and somewhat more politely as 'swamp halflings', are one of the more established races of Swampside. Their ancestors from long ago were halflings with a mystic culture drawn to the swamp for a variety of reasons; rumors or divinations of wealth, part of their number being kidnapped by the serpentfolk who dwell within, or finding themselves there after fleeing a separate danger. Conjurers called minor spirits of water to guide them through the swamps, particularly mephits, of ooze and water. After a time, pregnancies began to be 'corrupted by' the common presence of the elemental natives, with children being born who showed aspects similar to the waterborn beings. With pressure from the clans, many of these young ones were abandoned at the most 'civilized' edges of the swamp, in theory left to die. Not all agreed to this however, and a few remained behind to help the hybrid generation survive.

None of those original clans remain in the swamp, to general knowledge. Fishling blood has largely stabilized; not possessed of the unusual luck of their halfling ancestors, but instead of a necessary grit, adaptability, resistance to disease, and skill at simply vanishing into the swamp away from those who would harass them. They have a sensual aesthetic, and are inclined to appreciate their experiences carefully and critically despite the seeming poverty of their location. Though adaptable, they are careful that thought accompanies action. Often they maintain an unusually friendly demeanor regardless of their inner thoughts, which combined with their logical approach may in situations make others suspect them of cowardice or duplicity.

Membership:

The Silver Cranes - Founding Member

Familiar:
Velnias

Former Familiar:
Lati, Sea Snake (Sea Krait)
Lati has black and silver stripes and a small tail fin. Adept at swimming, he is still able to maneuver without extreme difficulty on land. His species is highly venomous, but generally shy and reclusive. They are most often active at night.

Mount:
Mekila, Magebred Clawfoot

Character Log:
10

# Adventure Date XP Gain GP Gain Items Gained Items Lost Description
1 Character Creation 10-17-2012 0 200 Traveler’s Outfit
2 Character Creation (buying) 10-18-2012 0 -189.1 Light Crossbow, 20 Bolts, Donkey, 3 Dust Eggshell Grenades, 3 Artisan's Tools, Riding Saddle, Saddlebags, Backpack, 10 Torches, 8 Tindertwigs, Flint and Steel
3 To Teki-Nira-Ria 10-18-2011 1750 2000 Spider silk from nest of 2 large spiders, Spider eggs from nest of 2 large spiders, Poison from Metal Spikes 3 Crossbow Bolts Captured Antonio Radu on the island of Tiki-Nira-Ria, and restored sovereignty to the Orcish natives after laying out an oral foundation for the structure of their government
4 Trip back to Dragonport 10-19-2011 24gp worth of woven Spider Silk ?? amount of raw Spider Silk Take 10 on Craft (Weaving) check to spin spider silk, use Unseen Crafter where possible. Succeed on all caster level checks. [[http://dice-roller.wikidot.com/rolls:23]] Devote additional hour-point-something each day to make it an even week's worth of work.
5 Downtime Purchases in Dragonport 10-19-2011 -1968 Simple House, Healing Belt, Lock (superior), Poisonmaking Supplies 40gp, Alchemy Supplies 20gp, 100 Chalk 1gp, waterskin 1gp, red waterskin 1gp, 10 vials 10gp, Instrument (Common) 5gp Negotiate the purchase of a simple and pleasant, if yet unfurnished home, and equip it with a properly secure lock to discourage intrusion. Buy a healing belt, as a relatively affordable life insurance policy. Purchase sufficient chalk to be at no risk of running out anytime soon and draw seals that can be easily erased. Buy containers. Purchase some materials required to craft. Disguise self in privacy, and go to a mildly disreputable part of town to purchase … an instrument.
6 The Secrets of Temlin's Crown 10-19-2012 2370 571.25 Harpy Wingfeathers 3 crossbow Bolts Hired by Jenlar Temlin to retrieve the 'Secret of the Rock', instead sided with the goliaths he sought to re-enslave.
7 Downtime Purchases in Dragonport 10-20-2011 -505.55 Chalkboard, Twine, Rubber Ball, Flour Pouch, Liquid Sunlight, Shelves, Cards, Board Game, Puzzle Box, Table, Couch x2, Chair x5, Bed x2, Chest x2, Nightstand x2, Sack x2, Clothing, Masterwork Artisan's Tools x2, Tarp, 10 crossbow bolts, things for harpies, 21 days of Good meals, harpy clothing, black ink, inkpen, parchment (10 sheets), 2 x adjustable restraints (giant spider leash and muzzle equivalents) Made house livable and a few other purchases. Get a basement dug out, basic storage.
8 Week Between 10-19-2011 to … 10-25-2011 140 Poisoncrafting Materials Dose of Sea Snake Venom Purchasing enough to craft, take 10 on Craft: Poisoncrafting to complete 7 doses of sea snake venom (pricing as black adder); sell four in disguise for half price (halfling woman with black hair and plain features generally hidden by a ratty brown cloak).
9 Week Between same Quantity of Spider Silk, half Alchemy Supplies 3.64 flasks of Acid, 65gp of Spider Silk Cloth Taking 10, Unseen Crafter works on Alchemy (creating Acid), functioning for all but 1 day. Second Unseen Crafter works on Weaving, for all but five days. http://dice-roller.wikidot.com/rolls:24
10 Return to the Harpy's Cave 10/23/2011 500 The Silver Cranes journeyed to the Harpy Cave, but were stopped by a stinky goblin in the road. Sidhe Spellweaver fooled the goblin Snu Bull with a spell. The party arrived at the cave, where they met Riani Mierelle and Xavier. On their way back to town, they ran into Snu Bull and his wives. Sidhe gave the wives torches and Xavier pointed out where Snu was. The wives beat up Snu. Later, some rabble at one of the gates in Dragonport stopped the group demanding money. Xavier stopped them with a simple spell.
11 Downtime 10/26/2011-11/1/2011+1 IC day 333.33 5 tabards, 95.6gp Spider Silk, 80gp Alchemy 10gp alchemy materials Unseen Crafters accomplish 40 days of crafting total between them, utilizing masterwork loom (15 days)(19*15 value/time), normal loom (12 days)(17*15 value/time), normal alchemy aided by Mali (14 days)(20*20 value/time). Sidhe accomplishes 21 days of poisoncrafting with masterwork tools (19*15 10*value/time).
12 Griswol's Milk Run 10/28/2011 1200 1070 Jets Hat, Mwk Jets Cane, Mwk Milking Tool, Goblin Cheese Killed some Jets gangsters trying to get protection money from tavern, and milked some dire sheep. Free milk for all cats.
13 -1192.5 Sell Donkey, Buy Magebred Clawfoot with Leather barding, Buy food for harpies, self 3 weeks, also some soup for Mali; guild donation, Kruth purchase, bed for Riani
14 There's a Druid in my Citadel 11/2/2011 3000 1777.77 +1 Breastplate Barding The adventurers took the 'demon's in the cellar' quest. After confronting some kobolds, they decided to help them with their druid problem. The party killed the druid and his dinosaur
15 Hunting the Jets 11/4/2011 2650 1932.5 The PCs destroyed the Jets via underhanded tactics. They were handsomely rewarded. Sidhe later had a related nightmare.
16 Downtime 11/2 - 11/9 -755 +232 174gp spidersilk, 144gp alchemy Put an alchemy lab in the basement. Buy Masterwork Loom for guildhall and crafter. Craft varied things, sell poison.
17 Hector's Wedding 3235xp 3694.77gp
18 Get Down Owl 750xp 100lbs. Silk (spider) Rope, Ring of Featherfall (with offer to buy for 1210gp), 2 green and purple giant spiders
19 Purchase from Baltasar -5242.5 2 x Small Masterwork Spiked Gauntlet with Wand Chamber, +1 Warning enhancement, left gauntlet, Scroll of Fabricate becomes Masterwork Graceful Silk Armor, +1 Armor enhancement, Small Masterwork Armor Spikes with Wand Chamber
20 -204 Tai receives from Sidhe a bottle of blood wine, 2 personalized wine glasses (arcane) marked with the symbol of both your families and your names, and an ivory and ebony chess set hand-carved and transported in a padded teak case. Bought another 3 masterwork looms and a nonmasterwork loom.
21 Downtime Hector's Wedding + week 393.75 Masterwork Spidersilk Armor Hire an expert to aid weaving crafting check on masterwork part, and dedicate all unseen crafters to weaving (taking 10). Use excess from craft (weaving) in order to pay for general expenses these 3 weeks. Poisoncraft, as usual, personally, and sell all complete for profit. (8 doses total, including leftover +.375)
22 Return of the Jets-Eyes 11-11-11 5225xp 3230.71gp Dust Eggshell Grenade Under a pointer from Gin Longfoot, the party goes to take a guard job from the daughter of a deceased tea merchant. While failing to keep their charge alive, she winds up alright anyway, and the party receives a new job: Chase and destroy the rest of The Jets who have been threatening her. Their tendency to explode into horrible frost, however, makes this interesting, to say the least…
23 Purchase from Baltasar 11-13-11 -5500gp Cloak of Charisma +2, Wand of Wings of Cover, Ring of Swimming Sidhe commissions 3 magic items from Baltasar Malich at his amazing reduced prices.
24 Tea Timer 11-15-2011 1000xp 780gp Sidhe aids in moving crates of tea, speaks with wheel stealers from her neighborhood, helps capture kill some new thugs in the Jets color change recruitment program, and puts a crossbow bolt in a noble youth who apparently was literally trying to get shot.
25 Dragon Slayers Anonymous 11-18-2011 5000xp 1400gp Griswol's going to sell the inn, assassins are after Farris, we get caught up in it. (Farris is a generous soul…he was willing to take the fall for me, so I'll reciprocate and help him escape.) Turns out the Radu wanted to talk to us and give us a job. Which is why they sent assassins with expensive poisons … I'd love to see what sort of omens would lead to this. Mali's still missing.
26 Downtime 11-16-11 to 11-23-11 344.5 232.8/450 tiny spidersilk armor, own armor made into courtier's outfit with matching jewelry, 126gp alchemy 7 unseen crafters to take care of everything, Sidhe's own time is taken up teaching mostly; spider venom from new familiar replaces sea snake venom from old; begin work on tiny spider armor
27 Dragon Slayer Operations 11-25-11 6600xp 6500gp -2 crossbow bolts Water Dragon Inn sold, dragonslayers aided in killing bulettes, intelligent one negotiated with
28 Purchases -6060 Lead-lined lockbox with mother-of-pearl decoration, +1 Eager (gauntlet), +2 health (belt)
29 Downtime 11-23 to 11-30 +153 94.5gp dc 15 alchemy, 4 doses of medium spider venom, 4 spidersilk courtier's outfits Crafting
30 Altharid's Coronation 1-14-12 Attended the coronation (as an NPC).

Crafting Scratchpad
3 weeks of poisoncrafting, +8, +2 masterwork tools -> 900gp of poison (7.5 doses, sell for 420gp, costs 140gp)
2 weeks of crafting with 5 Unseen Crafters (ignoring the first week for start-up difficulties)
Masterwork Loom 1: 60 gold of silk
Masterwork Loom 2: 60 gold of silk
Loom 3: 54 gold of silk
Alchemy Lab: 60 gold of alchemy (cost 20, DC 20)
Nonmasterwork Alchemy (Aided by Mali): 84 gold of alchemy (cost 28, DC 20)
Weaving: Aided, masterwork portion (23 * 20 * 3 = 138), nonmasterwork on 3 masterwork looms (283.5), nonmasterwork on 2 nonmasterwork looms (171)
3 weeks of poisoncrafting, +11 -> 945gp of poison (6.3 doses, sell 6 for 450, costs 157.5gp)
1 masterwork loom producing armor with purposefully increased craft DC, aided by familiar (158.7gp progress)
3 masterwork looms producing mastercraft, unaided (378gp value produced, -30 Courtier's Outfit, rest sold for 174gp (-50 jewelry))
1 nonmasterwork loom producing other sections of armor without aid (74.1gp progress)
1 alchemy lab producing DC 20 things, unaided (126gp value, -42gp cost)

Unseen Crafter x 7, aid: familiar
Tools: 5 masterwork looms, 1 nonmasterwork loom, 1 masterwork alchemy lab, 1 nonmasterwork alchemy tools, 1 masterwork poisoncrafting tools
0. Mwk poisoncrafting tools, 21 * 15 * 3 gp, 945gp poison doses, cost 157.5gp, 6.3 doses (.6 doses!)
1. Aided, mwk loom, crafting dc +10 spidersilk armor. 23 * 23 * 3 sp, 158.7gp, 391.5/450gp
2. mwk2, luxury, 126gp
3. mwk3, luxury, 126gp
4. mwk4 luxury, 126gp
5. mwk5 luxury, 126gp
6. nmwk crafting, 19 * 13 * 3sp, 74.1gp, completed armor!
7. mwk alch, 21 * 15 * 3, 94.5gp dc 15

[Pay Materials cost of 189gp, Sell 378gp of spidersilk clothing for 189gp]
Sell 2 doses of poison for 150gp
Sell 6gp of spidersilk clothing for 3gp
Retain 94.5gp alchemy, 4 courtier's outfits, 4.6 doses of poison

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