purple dragon

PURPLE DRAGON
Dragon
Environment: Temperate plains
Organization: Wyrmling, very young, young, juvenile,
and young adult: solitary or clutch (2-5); adult, mature
adult, old, very old, ancient, wyrm, or great wyrm:
solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: See table
Treasure: Triple standard
Alignment: Always lawful evil
Advancement: Wyrmling 4; very young 5; young 7;
juvenile 10; young adult 13; adult 15; mature adult 18; old
20; very old 21; ancient 24; wyrm 25; great wyrm 27
Level Adjustment: Wyrmling +4; very young +5; young
+6; others —
This dragon's long, lean body sweeps through the air with a
dreadful grace. Its scales run from deep purple to midnight
black. Two long, white horns sprout above its hateful red eyes,
while long, black, curved spikes run from the base of its skull
down to the tip of its tail.
The sages who believe that the three forgotten dragons
arose from a long-dead sister of Tiamat point to the
few scraps of information gathered concerning purple
dragons. Purple dragons fancy themselves the lords of
all dragonkind. Arrogant, haughty, and domineering,
they actively seek out other dragons, both metallic
and chromatic, to defeat in battle. The purple dragon's
arrogance is well earned. Among the chromatic dragons,
only the reds rival their strength and size.
More importantly, purple dragons are among the
most intelligent of all dragons. Their overwhelming
personalities and keen intellects drive them to conquer
those unfortunate enough to cross their paths. Purple
dragons frequently come to rule small kingdoms of men
and dwarves. They defeat their enemies in battle, and
then use their great charisma and skill at handling others
to forge a new state from the ashes of the old. The canny
purple dragons use their understanding of humanoid
nature, grasp of economics, and political acumen to turn
all but the most fanatical of their enemies into at least
grudging followers. When forced to chose between utter
annihilation and a prosperous, if perhaps iron fisted rule
under a dragon, must folk choose the dragon's rule.
Combat
Purple dragons prefer to strike at night, as they can
use their natural coloration to sweep down upon an
opponent with a surprise attack. Purple dragons bring
the full weight of their intellects to bear against their
enemies. Like a master chess player, a purple dragon
waits for the perfect time to strike. It never fights
unless it does so from an advantageous position, and a
purple dragon is typically patient and smart enough to
abandon an attack that proves fruitless or unexpectedly
difficult. Many of these beasts favor magic items and
spells that allow them to spy on potential targets,
the better to prepare a cunning plan.
Breath Weapon (Su): A purple
dragon's breath weapon can take on three
different forms. It can manifest as a cone of
searing energy, a burst of blinding power,
or a deadly blade of pure energy.
In its cone form, the purple dragon's
breath weapon deals the listed damage as
normal. Creatures must make Reflex saves
for half damage.
In its burst form, the dragon's energy
manifests as a blinding flash. All creatures
within the ability's radius must make Fortitude
saves or be permanently blinded.
PURPLE DRAGON SIZE BURST RADIUS
Medium 30 ft.
Large 40 ft.
Huge 60 ft.
Gargantuan 80 ft.
Colossal 100 ft.
In the breath weapon's final form,
the dragon forms a blade of energy that it
uses to slash through its enemies. The dragon
uses the blade as a weapon within its normal
melee reach. It gains iterative attacks with this
weapon as per its base attack bonus, but never
more than four such attacks. The blade ignores
all physical barriers, allowing the dragon to make
touch attacks to strike its foes. It deals half the damage
listed for the dragon's breath weapon. Because of the
energy nature of the blade, the dragon does not add its
Strength modifier to the damage. The dragon makes
this attack in addition to its other physical attacks,
although it cannot use a bite attack in the same round
it attacks with its blade. The blade dissipates at the
end of the dragon's action.
Night Flier (Ex): The purple dragon's dark scales
allow it to blend in with the night sky. While flying
at night, it gains a +10 racial bonus on all Hide
checks and ignores the standard size penalty on Hide
checks.
PURPLE DRAGONS BY AGE
AGE SIZE H I T DICE (HP) STR DEX CON I NT Wis
BASE
ATTACK/
CHA GRAPPLE
FORT REF WILL
ATTACK SAVE SAVE SAVE
BREATH FRIGHTFUL
WEAPON PRESENCE
(DC) DC
Wyrmling M 7d12+14 (59) 19 10 15 14 13 12 +7/+11 +11 +7 +5 +6 2d10(15) —
Very young L 10d12+30 (95) 23 10 17 14 15 14 +10/+20 +15 +10 +7 +9 4d10(18) —
Young L 13d12+39 (123) 27 10 17 14 15 16 +13/+25 +20 +11 +8 +10 6d10(19) —
Juvenile L 16d12+64 (168) 31 10 19 16 17 18 +16/+30 +25 +14 +10 +13 8d10(22) —
Young adult H 19d12+95 (218) 33 10 21 16 17 20 +19/+38 +28 +16 +11 +14 10d10(24) 24
Adult H 22d12+110 (253) 35 10 21 18 19 22 +22/+42 +32 +18 +13 +17 12d10(26) 27
Mature adult H 25d12+150 (312) 35 10 23 20 19 24 +25/+45 +35 +20 +14 +18 14d10(28) 29
Old G 28d12+196 (378) 37 10 25 22 23 26 +28/+53 +37 +23 +16 +22 16d10(31) 32
Very old G 31d12+248 (449) 39 10 27 24 23 30 +31/+57 +41 +25 +17 +23 18d10(33) 35
Ancient G 34d12+306 (527) 41 10 29 26 25 34 +34/+61 +45 +28 +19 +26 20d10(36) 39
Wyrm G 37d12+370 (610) 43 10 31 26 25 38 +37/+65 +49 +30 +20 +27 22d10(38) 42
Great wyrm C 40d12+400 (660) 47 10 31 28 27 42 +40/+74 +50 +32 +22 +30 24d10(40) 46
PURPLE DRAGON ABILITIES BY AGE
AGE SPEED INITIATIVE AC
SPECIAL
ABILITIES
CASTER
LEVEL SR
Wyrmling 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 15 (+5 natural),
touch 10, flat-footed 15
Night flier — - Very young 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 17 (-1 size, +8 natural),
touch 9, flat-footed 17
— —
Young 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 20 (-1 size, +11 natural),
touch 9, flat-footed 20
Gust of wind 1st
Juvenile 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 23 (-1 size, +14 natural),
touch 9, flat-footed 23
Pyrotechnics 3rd
Young adult 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 25 (-2 size, +17 natural),
touch 8, flat-footed 25
DR 5/magic 5th 19
Adult 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 28 (-2 size,+20 natural),
touch 8, flat-footed 28
Heat metal 7th 21
Mature adult 40 ft., fly 150 ft. (poor),
burrow 20 ft.
+0 31 (-2 size, +23 natural),
touch 8, flat-footed 31
Fire shield
(fire form only)
9th 23
Old 40 ft., fly 200 ft. (clumsy),
burrow 20 ft.
+0 32 (-4 size, +26 natural),
touch 6, flat-footed 32
DR 10/magic 11th 25
Very Old 40 ft., fly 200 ft. (clumsy),
burrow 20 ft.
+0 36 (-4 size, +30 natural),
touch 6, flat-footed 36
DR 15/magic 13th 27
Ancient 40 ft., fly 200 ft. (clumsy),
burrow 20 ft.
+0 39 (-4 size,+33 natural),
touch 6, flat-footed 39
Suggestion 15th 29
Wyrm 40 ft., fly 200 ft. (clumsy),
burrow 20 ft.
+0 42 (-4 size, +36 natural),
touch 6, flat-footed 42
DR20/magic 17th
31
Great wyrm 40 ft., fly 250 ft. (clumsy),
burrow 20 ft.
+0 41 (-8 size,+39 natural),
touch 2, flat-footed 41
Wall of force 20th 33
Spell-Like Abilities: 3/day—gust of wind (young or
older), pyrotechnics (juvenile or older); heat metal (adult
or older); 1/day—fire shield (mature adult or older);
suggestion (ancient or older), wall of force (great wyrm
or older).

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