A psychic summoner's ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Psychic Warrior. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
A psychic summoner begins play knowing one power of your choice. Each time he achieves a new level, he unlocks the knowledge of a few power (see Table: The Psychic Warrior).
Choose the powers known from the psion power list, or from the list of powers of the metacreativity discipline. A psychic summoner can manifest any power that has a power point cost equal to or lower than his manifester level.
The number of times a psychic summoner can manifest powers in a day is limited only by his daily power points. A psychic summoner simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night's sleep each day to regain all his spent power points.
The Difficulty Class for saving throws against psychic summoner powers is 10 + the power's level + the psychic summoner's Charisma modifier.
Maximum Power Level Known
A psychic summoner begins play with the ability to learn 1st-level powers. As he attains higher levels, a psychic summoner may gain the ability to master more complex powers (as a Psychic Warrior).
To learn or manifest a power, a psychic summoner must have a Charisma score of at least 10 + the power's level.
These abilities replace a summoner's cantrips and ability to cast spells.