Orb of Animalistic Power
Animalistic_Orb.jpg
Price: 250,000gp
Slot: Slotless
Caster Level: 17th
Aura: Strong; (DC 23) Transmutation
Activation: Free (command)
Weight:

The roar of wild beasts can be felt deep in one's mind when one touches the orb.

When you activate Orb of Animalistic Power, it causes instant growth of a willing animal creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +8 size
bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), a +4 size bonus to Constitution, a +2 Natural Armor bonus that stacks with any existing Natural Armor, and a –1 penalty on attack rolls and AC due to its increased size.

An animal creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet (unless it is a long creature), and appropriate changes occur to larger or smaller creatures. This spell does not change the target’s speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the item cannot be used to crush a creature by increasing its size. All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage (see Table 2–2 in the Dungeon Master’s Guide). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this item—an enlarged +1 sword still has only a +1 enhancement bonus, a staff-sized wand is still only capable of its normal functions, a giantsized potion merely requires a greater fluid intake to make its magical effects operate, and so on.

Multiple magical effects that increase size do not stack, which means (among other things) that you can’t use a second
casting of this item to further increase the size of an animal that’s still under the effect of the first casting.

This effect can be on for 3 minutes per day, which can be spent in any combination of time intervals multiple of 6 seconds. It takes a free action to activate or to dismiss the effect.

Prerequisites: Craft Wondrous Item, animal growth

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