Natural Weapon Master

(work in progress)

Natural Weapon Master

Description:

There is rumored to be a tribe of mixed monstrous warriors many miles north of Dragon Port that have developed a mastery with their natural weapons like no one else has ever seen. Their prowess with their natural weapons can even give typical manufactured weapon masters pause before engaging such a dangerous opponent. However such ability doesn't come with out its price. In order to learn the ways of the Natural Weapon Master, they must forsake the use of other weaponry to fully embrace and understand their natural gifts.

Requirements:

In order to take the Natural Weapon Master prestige class a character must have the following:

  1. BAB +5
  2. Multiple natural attacks
  3. Power attack feat
  4. Weapon focus (any natural weapon) feat

HD: d10

Skillpoints: (2+int)

Level BAB Fort Ref Will Special
1 +1 +2 +0 +0 Whole body weaponry, Improved natural power attack
2 +2 +3 +0 +0 Monstrous ability, Natural Touch (1/day)
3 +3 +3 +1 +1 Monstrous ability, NA +1
4 +4 +4 +1 +1 Greater weapon focus (natural weapons), Attack routine
5 +5 +4 +1 +1 Monstrous ability , Natural Touch (2/day)
6 +6 +5 +2 +2 Monstrous ability
7 +7 +5 +2 +2 Greater attack routine, NA +2
8 +8 +6 +2 +2 Supreme natural power attack, Natural Touch (3/day)
9 +9 +6 +3 +3 Monstrous ability, NA +3
10 +10 +7 +3 +3 Masterful speed, NA +4, Natural Touch (4/day)

(Class skills: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Acrobatics (Str), and Swim (Str). )

Abilities:

Whole body weaponry (ex): For feat purposes, when beneficial, all of your natural weapon types are now considered the same type. As a result any feats you have that effect one of your natural weapons instead of effecting just one kind of natural weapon, now effects all of them.(for example weapon focus (claws) now gives a bonus to all of your natural attacks if you have natural attacks other then claws). Special note: This has no effect on rapid strike/improved rapid strike.

Improved natural power attack (ex): At 1st lvl, from now on when using power attack with a natural weapon, the natural weapon master gains a +2 bonus to ones melee damage rolls for every -1 penalty taken on ones melee attack rolls when using the power attack feat.(thus the power attack ratio becomes 2 damage per 1 bab sacrificed)

Natural Touch (ex): Beginning at 2nd lvl, when using this ability you may make your natural attacks as touch attacks for 1 round. You must choose to use this ability before making attack rolls. You can use this ability once per day. The use of this ability increases to 2/day at lvl 5, 3/day at lvl 8. and 4/day at lvl 10.

Natural armor (ex): You natural armor becomes tougher over time gaining a +1 at 3rd, +2 at 7th, +3 at 9th, and +4 at lvl 10.

Attack routine (ex): At 4th level, you gain 'multiattack' as a bonus feat. If this has already been taken by the character, a general fighter feat may be taken in its stead.

Greater attack routine (ex): At 7th lvl, you gain 'improved multiattack' as a bonus feat. If this has already been taken by the character, a general fighter feat may be taken in its stead.

Supreme natural power attack (ex): At 8th lvl, from now on when using power attack with a natural weapon, the natural weapon master gains a +3 bonus to ones melee damage rolls for every -1 penalty taken on ones melee attack rolls when using the power attack feat.(thus the power attack ratio becomes 3 damage per 1 bab sacrificed).

Monstrous ability (ex): You gain an ability that aids your natural attacks. Choose one of the abilities below although you may choose each ability only once. You gain a new ability at lvl:
-improved grapple
-rend
-rake - Your feet grow claws (1d8 for med size and 2d6 for large)
-trample
-pounce
-constrict
-Sweeping blow - Your reach is improved with your natural weapons by 5ft. This is not apparent to his enemies at first.
-Natural Critical (threat range): The natural weapon master increases their threat range by 1 when using their natural weapons. Thus a natural weapon that threatened on a 20 now threatens on a 19-20. Note that this can stack with improved critical or the keen property thus making the crit range for a natural weapon 16-20.
-Natural Critical (multiplier): Increase the critical multiplier on your natural weapons from 2 to 3.

Masterful speed (ex): At 10th lvl, you've mastered being quick to strike with natural weapons. As a result you can make 1 additional attack with one of your natural weapons at your full BAB per round. This bonus attack stacks with other bonus attacks you can make in a round, such as with haste.

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