Mystic Wanderer

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To qualify for the Mystic Wanderer PRC, The character must fufil the following Criteria:
Alignment: Non-Lawful
Skills: Craft 1 Rank, Diplomacy 5 ranks, Knowledge(Nature) 1 rank, Knowledge(Planes) 1 rank Perform 1 rank
Spells: Must be able to cast 2nd level divine spells

Hit die: d8
Skill points: 2 + int per level
Class Skills: Craft(Alchemy), Concentration, Diplomacy, Heal, Knowledge(All), Profession, Perform, Spellcraft, Use Magic Device.

Level BAB Fort Ref Will Special Abilities Spellcasting
1 0 0 2 2 Glory of the Divine, Bonus Domain +1 of existing divine class
2 1 0 3 3 Familiar, Nature's Lore +1 of existing divine class
3 1 1 3 3 Brew Potion I +1 of existing divine class
4 2 1 4 4 Resist Charm I, Quick Alchemy +1 of existing divine class
5 2 1 4 4 Divine Movement +1 of existing divine class
6 3 2 5 5 +1 of existing divine class
7 3 2 5 5 Resist Charm II +1 of existing divine class
8 4 2 6 6 Divine Charm +1 of existing divine class
9 4 3 6 6 +1 of existing divine class
10 5 3 7 7 Timeless Body, Resist Charm III +1 of existing divine class

Spells per day: A mystic wanderer continues to study standard magic as well as pursuing her other studies. Thuse, when a new mystic wanderer level is gained, the character gaines new spells per day as if she had also gained a level in a divine spellcasting class she belonged to before becoming a mystic wanderer. The mystic wanderer does not, however, gain other benefits of that class would have gained.
If a character had more than one divine spellcasting class before she became a mystic wanderer, she must decide to which class she adds each level of mystic wanderer for purposes of determining spells per day when she adds the new level.

Glory of the Divine(Su): The mystic wanderer who wears no armour gains a sacred(or profane if her deity is evil) bonus to AC equal to her charisma bonus.

Bonus Domain: If you are a cleric, you gain the Charm Domain as a third domain. If you already have the Charm domain, you can instead choose any other domain granted by your deity as your third domain. If you have no cleric levels,you can add the Charm Domain Spells to your class spell list,but you do not gain its domain ability or any extra spell slots for domain spells.

Familiar: Beginning at the 2nd Level, the mystic wanderer can gain a familiar, just like a sorcerer and Wizard can. A mystic wanderer with sorcerer or wizard levels can treat those levels for determining the familiar's natural armor, intelligence, and special qualities.

Nature's Lore(Su): The mystic wanderer learns more about the world around them, particularly much more about the world, through stories and tales rather than deep knowledge through study. Beginning at 2nd level, The Mystic Wanderer gains a sacred bonus to all knowledge-based checks based on her charisma modifer.

Brew Potion: At 3rd level, The mystic wanderer is able to create potions. These potions can be made to contain effects of certain magical spells as if a 1st level wizard spell has been cast. This increases to 2nd at 6th level, and 3rd at 9th level. They also gain the Brew Potion feat as a bonus feat.

Resist Charm(Ex): As the mystic wanderer walks around the world, they have learned to be able to put off against enchantment spells. They gain a +2 resist to charm and compulsion spells. These increase to +4 7th level and +6 10th level.

Quick Alchemy(Ex): At 4th level, the mystic wanderer can take 20 in craft rolls related to crafting potions or poisons.

Divine Movement(Su): At 5th level, after walking unarmoured, the Mystic Wanderer gains a sacred bonus to speed, increasing the amount of movement by 10 ft.

Divine Charm(Su): While the mystic wander tries to fend off people who try to take control, they too learn a thing or two and use it to their advantage. The Caster level and Spell DC for any enchantment spells is increased by 2.

Timeless Body: At 10th level, the mystic wanderer no longer suffers penalties for aging and cannot be magically aged. Any penalties she may have already suffered remain in place However. The Mystic wanderer still dies of old age when the time is up.

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