
BACKGROUND
Haven has always been a port of call for travellers going to and from the Great Gnarl and Dragonport. The city itself lies on a convenient hub of roads that link many important locations throughout Blackmarsh. What once was just a stop off point of shanty towns for the great caravans that travel around Blackmarsh became a governed township with its own laws, regulations and culture.
The government that formed a loose association of merchants to begin with eventually developed into the Guild of Golded Gambits. As the wealth and prosperity of Haven increased, so did it's size and influnce. Nowadays Haven city proper is merely the central point of institutional power for a wide array of provinces and others towns and villages stretching in all directions.
ARCHITECTURE
Nearly all buildings within the walls of Haven are stone work in their construction.
LAYOUT
Haven itself is dominated by its large open city sized plaza right at the heart of the town. Here vendors and other institutions of commerce conduct their business. Here resides the Guild of Golded Gambits, the governing merchant body of Haven. Also to be found is The Smoking Gnu, a famous tavern known far and wide for its seedy atmosphere and bar wenches of negotiable affection.
Haven is an ever growing city due to the high number of trade routes that convene on its position geographically. This has been an ongoing problem for the government of Haven as the cities isolated position makes it vulnerable to attack. For adequate defence a well manned and heavily fortified stone wall is maintained around Haven, protecting its citizens. Unfortunately this limits the rate at which the town can expand and as a result many shanty towns have sprung up around the the city wall. Known by locals as The Shifts, this ever changing maze of tents and stalls is home to merchants, traders and thieves alike.
COMMERCE
Haven is central hub of commerce. Over forty different major roads and several much traversed rivers all convene on its location. Commerce and equipment of all kinds is available 24/7 within and without its large stone walls, making it an ideal place for adventurers seeking equipment.
Perhaps Havens biggest trade good of value is information. So many travelers come and go through this metropolis that news from all across the Blackmarsh can be found here, often regardless of it's accuracy to the truth. Such is the strength of this tapestry of gossip in Haven that it has become part of a well known phrase for describing something as being highly unlikely, the mantra of skeptics far and wide has become, "Well, you heard it in Haven first!"
Haven is known for Lightning Rail Hub 2, the biggest lightning rail hub on the continent.
POPULATION
Havens is vastly overcrowded. It inhabitants, both permanent and temporary literally spill out of its city walls and into the surrounding area.
Resident NPCS:
Sam,
Ishnal the Messenger
Lord Arqell Valsanthas
Lady Jinira Valsanthas
Lady-in-waiting Elria Valsanthas
Istaltin Fund
Belfrin Gingledocker
LOCATIONS
The Smoking Gnu
Temple of Muir
The Shifts
NEARBY LOCATIONS
The Ruins of Kraniskron
The Badlands
Glibbontrop Village
Badwater Blows Village
Manbane Caves
ORGANISATIONS
Guild of Golded Gambits
Haven Monitors
APPEARANCES
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