Gemini Dancer

Hd: d8

Alignment: Any

Starting Age: Moderate

Starting Gold: As Monk

Level BAB Fort Ref Will AC Bonus Speed Bonus Special Abilities
1st +0 +0 +2 +0 +1 5' AC Bonus, Gemini Speed, Weapon Finesse
2nd +1 +0 +3 +0 +1 5' Gemini Dance (1/day)
3rd +2 +1 +3 +1 +1 5' Gemini Image
4th +3 +1 +4 +1 +1 5' Dance Style
5th +3 +1 +4 +1 +2 10' Evasion
6th +4 +2 +5 +2 +2 10' Gemini Dance (2/day)
7th +5 +2 +5 +2 +2 10' Harmonic Dance, Improved Gemini Dance
8th +6 +2 +6 +2 +2 10' Uncanny Dodge, Gemini Companion
9th +6 +3 +6 +3 +2 10' Rhythm Strike
10th +7 +3 +7 +3 +3 15' Gemini Dance (3/day)
11th +8 +3 +7 +3 +3 15' Improved Uncanny Dodge
12th +9 +4 +8 +4 +3 15' Greater Gemini Dance
13th +9 +4 +8 +4 +3 15' Improved Harmonic Dance, Gemini Sentience
14th +10 +4 +9 +4 +3 15' Gemini Dance (4/day)
15th +11 +5 +9 +5 +4 20' Improved Rhythm Strike
16th +12 +5 +10 +5 +4 20' Greater Harmonic Dance
17th +12 +5 +10 +5 +4 20' Tireless Dance
18th +13 +6 +11 +6 +4 20' Gemini Dance (5/day)
19th +14 +6 +11 +6 +4 20' Gemini Twin
20th +15 +6 +12 +6 +5 25' Gemini Master, Perfect Gemini Dance

Class Skills (6 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Nature, History, Nobility) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Swim (Str), Tumble (Dex), Use Rope (Dex).
[edit] Class features

All of the following are class features of the Gemini Dancer.

Weapon and Armor Proficiency: Gemini Dancers are proficient with all simple and martial weapons. They are not proficient with any type of armor or shield. A Gemini Dancer wearing any armor loses the benefits of her AC bonus, Gemini Speed ability, and all dancing and Gemini companion abilities.

AC Bonus (Ex): When unarmored and unencumbered, the Gemini Dancer adds her Charisma bonus (if any) to her AC. In addition, a dancer gains a +1 bonus to AC at 1st level. This bonus increases by 1 for every five Gemini Dancer levels thereafter (+2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th level).

Gemini Speed (Ex): At 1st level a Gemini Dancer gains a +5' enhancement bonus to her speed while she is unarmored and unencumbered. This speed bonus increases by 5' at 5th level and every 5 levels thereafter.

Weapon Finesse (Ex): At 1st level, a Gemini Dancer gains Weapon Finesse as a bonus feat.

Gemini Dance (Ex): A Gemini Dancer may begin a special dance known as a Gemini Dance. While dancing the Gemini Dancer gains +4 to Dexterity, +1 to all saving throws, and the ability to take a 5' step between attacks when making a full-round attack up to a maximum distance of the Gemini Dancer's normal movement. During a dance, a Gemini Dancer may only wield finesse weapons. During the Gemini Dance, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. A Gemini dancer may not cast any spells with somatic components during a dance. If the Gemini Dancer is immobilized all benefits of a Gemini Dance are lost temporarily. If the Gemini dancer manages to get back on her feet and continue dancing, the dance use is not lost, she reenters the dance and the duration continues to count down from the amount of time the Gemini Dancer had left before being stalled by the condition

This dance lasts for 3 rounds plus 1 round per 2 ranks of Perform(Dance). The Gemini Dancer is fatigued for the duration of the encounter after performing a Gemini Dance.

At the end of the dance, the Gemini Dancer loses the dancer modifiers and restrictions and becomes fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level dancer, at which point this limitation no longer applies).

A Gemini Dancer can enter into a dance only once per encounter. At 2nd level she can use her dance ability once per day. At 6th level and every four levels thereafter, he can use it one additional time per day (to a maximum of five times per day at 18th level). Entering a dance takes no time itself, but a Gemini Dancer can do it only during her action, not in response to someone else’s action.

Gemini Image (Su): When a Gemini Dancer of 3rd level or higher enters a Gemini Dance, she can create a illusionary double of herself. This image must be created withing 15' of her position. This image lasts for the duration of the dance or until destroyed. A Gemini Dancer's Image can provide a flanking bonus, but cannot otherwise attack or cause damage.

A Gemini Image can be moved during a move action by the dancer; it has the same speed as the dancer. A Gemini Dancer can also reposition the image by spending a move action to jump the image to a new location. The image moves as if affected by a Dimension Door spell. Either of these uses do not provoke additional attacks of opportunity beyond what her movement would normally provoke.

This image has an AC equal to 10+ her Dex and Cha modifiers + her class bonus to AC and hit points equal to 1/10 of the Gemini Dancer's HP. When a creature strikes a Image, they make a will save to uncover the illusion's true nature (DC 10+1/2 class level+ Cha modifer). The image has the benefits of the mobility feat when attempting to flank targets.

Dance Style: At 4th level, a Gemini Dancer gains as a bonus feat a lesser Dance Style Feat from the DnD Gemini Dancer Feats that she has the qualifications for.

Evasion (Ex): At 5th level or higher if a Gemini Dancer makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a Gemini Dancer is wearing light armor or no armor. A helpless Gemini Dancer does not gain the benefit of evasion.

Harmonic Dance (Ex): Upon reaching 7th level, the Gemini Dancer and her Image gain an additional +2 unnamed bonus to hit when they flank the same creature.

Improved Gemini Dance (Ex): Upon reaching 7th level, a Gemini Dancer's Dance improves bestowing an additional +1 on all saving throws (for a total of +2). Also, the penalty for taking an additional attack is reduced to -1.

Uncanny Dodge (Ex): Upon reaching 8th level, a Gemini Dancer can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

If a Gemini Dancer already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.

Gemini Companion (Su): At 8th level, a Gemini Dancer's Image becomes a quasi-real fighting ally, the Gemini Companion. It now has 50% of a Gemini Dancer's hp and can deal damage with it's weapon. A creature no longer receives a save when interacting with a Companion. It does not threaten any creatures other then the ones it flanks with its Gemini Dancer.

The Gemini Companion can take an attack whenever you take an attack action, including taking a full attack when you take a full attack. The Companion's attack bonus is equal to its dancer's BAB + ability modifiers + weapon enhancements - 4. It deals damage equal to half of your base damage plus enhancements.

In addition, the Companion also gains the ability to use one of your feats.

Rhythm Strike (Ex): At 9th level, a Gemini Dancer adds her Charisma modifier to damage rolls that she make during a dance.

Improved Uncanny Dodge (Ex): Upon reaching 11th level, the Gemini Dancer can no longer be flanked. This defense denies a rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more levels than the target does in a class, or combination of classes, that grants improved uncanny dodge.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum number levels required to flank the character.

Greater Gemini Dance (Ex): Upon reaching 12th level, the Gemini Dancer's Gemini Dance improves bestowing an additional +2 to Dexterity (for a total of +6), and lowering the penalty for making an extra attack per round to +0. The Gemini Dancer may also make a move action in addition to a full attack action each round, but not if she takes any 5'-steps in the round. If you take a move action and a full attack in the same round, your Gemini Companion can either full attack or move and take a single attack.

Improved Harmonic Dance (Ex): Upon reaching 13th level, the Gemini Dancer gains a +4 bonus to attack when flanking with any ally and the bonus to flanking with her Gemini Companion is increased to +6. The Gemini Companion gains the benefits of this ability as well.

Gemini Sentience (Ex): At 13th level a dancer's Companion gains the ability to act independently of the Gemini Dancer. It can be directed as an independent creature and is not required to mirror the dancer's actions. Its hp are now equal to 75% of the dancer's hp. It no longer suffers the -4 penalty to hit. Any skill checks made by a Gemini Companion are at a bonus equal to half of the dancer's bonus.

A Gemini Companion also gains the ability to use an additional one of its Gemini Dancer's feats.

Improved Rhythm Strike (Ex): Upon reaching 15th level, the Gemini Dancer adds her Charisma bonus to all melee damage rolls.

Greater Harmonic Dance (Ex): Upon reaching 16th level, when a Gemini Dancer flanks with an ally other than her Gemini companion, her ally also gains the +4 bonus for flanking rather than +2.

Tireless Dance (Ex): Upon reaching the 17th level, the Gemini Dancer is no longer fatigued for the duration of the encounter after performing a Gemini Dance.

Gemini Twin (Su): At 19th level a Gemini Dancer's Companion becomes a Gemini Twin. The twin has the same number of hit points as the Gemini Dancer, and deals full damage. A twin begins with a copy of all of the Gemini Dancer's passive items and magical effects activated before the dance begins.

A Gemini Companion also gains the ability to use an additional one of its Gemini Dancer's feats, bringing the total number of feats it is able to use to three.

Gemini Master (Su): At 20th level, A Gemini Dancer may, as a full round action by both her and her twin, create a Gemini Twin that full attacks every enemy within 40'. She may choose the position that each of these images appear in to allow them to flank with each other. This images last until the end of your current action. A dancer can create a number of images equal to her number of ranks in perform.

This ability can be performed once per day during a dance.

Perfect Gemini Dance (Ex): Upon reaching reaching 20th level, the Gemini Dancer's Gemini Dance improves once more to bestow an additional +2 to Dexterity (for a total of +8), and a +1 to all saving throws (for a total of +3). The Gemini Dancer also gains the ability to make two extra attacks per round instead of one with no to-hit penalty.

Multiclass Restiction: A Gemini Dancer who takes levels in any other class may never again take levels in Gemini Dancer, as the art requires unflaunting devotion to its mastery. An ex-Gemini Dancer does not lose any class abilities.

Epic Gemini Dancer

Hit Die: d8

Level AC Bonus Speed Special
21st +5 +25' Bonus Feat
22nd +5 +25' Gemini Dance 6x/day
23rd +5 +25'
24th +5 +25' Bonus Feat
25th +6 +30'
26th +6 +30' Gemini Dance 7x/day
27th +6 +30' Bonus Feat
28th +6 +30'
29th +6 +30'
30th +7 +35' Gemini Dance 8x/day, Bonus Feat

Skill Points Per Level
6 + Int modifier per level.

Bonus feat: an epic Gemini Dancer gains a bonus feat at 21st level and another every three levels thereafter. (list will be decided soon)

Epic Gemini Dancer Bonus Feat List: All Dance Style Feats*, Blinding Speed, Devastating Critical, Dextrous Fortitude, Dextrous Will, Epic Companion Training*, Epic Gemini Master*, Epic Gemini Specialization*, Epic Prowess, Epic Reflexes, Epic Speed, Eternal Dance*, Great Charisma, Great Dexterity, Overwhelming Critical, Perfect Two-Weapon Fighting, Superior Initiative,

AC bonus: A Gemini Dancer's AC bonus continues to improve, granting her an additional +1 bonus to AC at 25th level and every five levels there after

Gemini Speed: A Gemini Dancer's speed increases by an additional 5' at 25th level and every five levels there after.

Gemini Dance: A Gemini Dancer gains an additional use per day of her Gemini Dance at 22nd level and another every four levels there after.

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