I thought I'd map out what the progression for the epic-level Paragon template would look like. I would like to stress that this is for entertainment purposes only, as some of these abilities would be ludicrous. Even taking a LA on what you COULD afford would give you some very high stats and bonuses.
Level | Stat Bonus | Attack Bonus | Damage Bonus | AC Bonus (Insight/Luck) | Fast Healing | Spell-Like CL | Saves | Skills | HP/HD Bonus | Speed Bonus | Spell Resistance | Special |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | +1 | +2 | +1 | +0/+0 | +1 | +1 | +1 | +1 | +0 | +0% | 11+HD | Maximum HP on HD Rolls, Fire/Cold Resistance 5 |
2 | +1 | +1 | +2 | +1/+1 | +1 | +1 | +1 | +1 | +0 | +0% | 12+HD | DR 5/Magic |
3 | +1 | +2 | +1 | +1/+1 | +2 | +1 | +0 | +0 | +1 | +0% | 13+HD | See Invisible 1/Day |
4 | +1 | +2 | +1 | +1/+1 | +1 | +1 | +1 | +1 | +1 | +0% | 14+HD | |
5 | +1 | +1 | +2 | +1/+1 | +1 | +1 | +1 | +1 | +1 | +0% | 15+HD | |
6 | +1 | +2 | +1 | +0/+0 | +2 | +1 | +0 | +0 | +0 | +50% | 16+HD | Fire/Cold Resistance 10, Haste 1/Day |
7 | +1 | +2 | +1 | +1/+1 | +1 | +1 | +1 | +1 | +1 | +0% | 17+HD | See Invisible 2/Day |
8 | +1 | +1 | +2 | +1/+1 | +1 | +1 | +1 | +1 | +1 | +0% | 18+HD | DR 10/Magic |
9 | +1 | +2 | +1 | +1/+1 | +2 | +1 | +0 | +0 | +1 | +50% | 19+HD | Haste 2/Day |
10 | +1 | +2 | +1 | +1/+1 | +1 | +1 | +1 | +1 | +0 | +0% | 20+HD | Bonus Feat |
11 | +1 | +1 | +2 | +0/+0 | +1 | +1 | +1 | +1 | +1 | +0% | 21+HD | See Invisible 3/Day, Greater Dispel 1/Day |
12 | +1 | +2 | +1 | +1/+1 | +2 | +1 | +0 | +0 | +1 | +50% | 22+HD | Haste 3/Day |
13 | +1 | +2 | +1 | +1/+1 | +1 | +1 | +1 | +1 | +1 | +0% | 23+HD | Greater Dispel 2/Day |
14 | +1 | +1 | +2 | +1/+1 | +1 | +1 | +1 | +1 | +0 | +0% | 24+HD | DR 10/Epic |
15 | +1 | +2 | +1 | +1/+1 | +2 | +1 | +0 | +0 | +1 | +50% | 25+HD | Greater Dispel 3/Day |
Note that while normally, the stats would be broken up into chunks of +2, stats also normally total up to a multiple of 2. As a result, it did not seem more appropriate to use +1s and make sure that everything would properly add up.
I'm curious as to what anybody else thinks of this.
As an aside, I'm also working on a version that's more back-end loaded. That might make things a little more reasonable, since the stuff you could afford with Point-Buy LA would closer resemble pre-existing templates, and you would have no choice but to use levels in the progression for later items. However, I would still imagine it would be unbalanced, thanks to the existence of -LA templates. (Things would have to start coming online at levels 10+ of the progression.)