In order to streamline the wiki-work I am going to present a mini-tutorial that should help with the adventure maintenance part.
First of all some order:
Step 0 (this step is optional, but highly appreciated) - Announce the game in chat or on the Game Planning boards. Some time buffer for would-be players is nice, not everyone's here 24/7.
Step 1 - Go to the 'adventure template' page, use the code while creating your adventure page (simply hover around a date of your preference on the calendar placed on the adventures page and select 'add new event'.
Some teaser for the game is welcome, so is the indication of style and similar but obviously tis not the time for dealing the NPC and similar sections.
Step 2 - DM the game. That's always the hardest part (*captain obvious emerges !*).
At the beginning of the session please designate at least 2 players to help you with the ensuring wiki-work.
Step 3 - Open the adventure page. Create links to the NPC/organizations/locations/items of note which were in use during the session.
It is not mandatory to immediately create their pages (assuming that such were never employed before) or update their 'appearances' table.
Divide the wiki-work between yourself and the players.
As always, when in doubt, use the pre-made templates.
Side note: "As in the game's summary" is not a viable entry in the appearances table.
Step 4 - Create the table entry for the DM-ed game on the 'Adventures' page.
This step is OFTEN missed.
Step 5 - Check your traipse folder.
Go to System -> Myfiles -> logs.
Find the html file(s) containing your game (they are simply openable with your internet browser).
Go to your adventure's page, scroll down, click 'files' (to the right from 'edit'…quite a bit) and upload the file.
I will do the rest (when requested that is).
Yes, correct, that is my own initiative.
Skip this step if you have the time/skill to make html logs yourself.
The RAW text logs are not really readable (as in…walls of unformatted, or worse, text), truth to be told if not for the fact that back then (when they were used) I often simply was a part of those games I would be repulsed.
Step 6 - High-five your co-workers. Tis done.**