
Taken from Bill Bisco's opinions:
1. A significant fun part of D&D is the challenge. Players should optimize their characters for effectiveness and the DM should work to make challenges appropriate for the level of effectiveness of the characters.
Soft's opinion: Effectiveness =/= Overkill. The DM should not have to work for hours to play the arms race with overkill PCs. Consider that the DM has to gauge the entire party based upon its strongest member and not its weakest. The weakest is out in the cold, and as of this date the weakest is the "effective" character.
2. A DM should not punish characters for employing strategies or tactics that the DM did envision rather the DM should roll with it and try to make future encounters overcome that vulnerability if necessary.
Soft's opinion: I agree with this statement entirely. I feel zero loss when the pcs kill my beautiful Jets.
3. A DM should not "railroad" or force players toward a specific goal, hints and encouragement are fine, and the DM should improvise as the players choose to go places and take actions that the DM did not originally envision, that's where a lot of the fun of D&D is.
Soft's opinion: This is extremely hard for me to do only because of…the first point of this post.
4. Players should police themselves according to the Gentleman's Agreement rather than DMs trying to put lots of fixes to an imperfect system
Soft's opinion: E6 tier 3 gestalt with a few common sense house rules (like sneak attack stacking and such) makes the CR+2 system work I have found. Bill trusts players too much. Players love to sit on "hidden power". I'd rather have a PC using 100% of his power all of the time instead of sitting on a nuclear bomb and thinking he is kind for not using it.
5. Allowable material should generally be broad and Campaigns should avoid playing "Mother May I" as much as possible
Soft's opinion: If you cannot make your concept in an E6 tier 3 gestalt game, you are overdoing it.
6. All alignments are allowed, and characters should generally be allowed to do as they wish, the DM should never say "But your character wouldn't do that"
Soft's opinion: DMs should say that, but not enforce it. I'm sorry, but the paladin gets the ability to see evil for a reason. Evil characters can be played right, but most are not. I'd rather have a lawful stupid Paladin then a stupid evil Necromancer.
7. PVP and stealing are allowed only if there are good story reasons for it and the players are mature enough for it, "just playing my character" is not a justified reason or salvageable character archetype for a team game
Soft's opinion: This directly conflicts with point 6 Bill, and shame on you for that. Nothing makes the PCs special to each other. We need to vote on this one to say the least. This is why I voted for Protomas over Bill. At least Protomas tried to address this early.
8. Character death and TPKs have to be a possibility for danger to mean anything and with Action Points and methods of raising the dead, there should be plenty of opportunity for success
Soft's opinion: I don't even know where to begin with this as I feel alot of the players have already violated the gentleman's agreement. The game is dangerous for some, but not for others. In order to be dangerous for those others, it is now lethal to the some.
9. DMs can choose to disallow certain characters or players just as players can choose not to play with certain DMs, fair is fair, but such decisions should be made with good reason.
Soft's opinion: I do not agree with this statement for anything other than level requirements. What's probably gonna happen if I take this at face value is me having my own games for tier 3s and under. I suspect the (cough cough asshats cough) who decided to play tier 1s (optimized no less) will complain about this as the level disparity becomes insane.
10. Above all the DM and the players should aim to have the most collective fun as possible.
Soft's opinion: Above all the DM and the players should aim to be fair to one another.
So, I've noticed the more I DM, the more my character falls behind…wow, what a great way to reward DMs.