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		<title>Request with the components</title>
		<link>http://blackmarches.wikidot.com/forum/t-1702420/request-with-the-components</link>
		<description>Posts in the discussion thread &quot;Request with the components&quot;</description>
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		<lastBuildDate>Sat, 11 Apr 2026 19:56:31 +0000</lastBuildDate>
		
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				<guid>http://blackmarches.wikidot.com/forum/t-1702420#post-2509054</guid>
				<title>Re: Request with the components</title>
				<link>http://blackmarches.wikidot.com/forum/t-1702420/request-with-the-components#post-2509054</link>
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				<pubDate>Sun, 15 May 2016 01:35:32 +0000</pubDate>
				<wikidot:authorName>ThisDudeADoge</wikidot:authorName>				<wikidot:authorUserId>2731416</wikidot:authorUserId>				<content:encoded>
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						 <p>It did tear me apart but I understand it so it is fine, just hope that I can just take the description of the components and add it into the world to add flavor but thank so much for your honesty it does help me grow not just as a player or GM but as a person XD.</p> 
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				<guid>http://blackmarches.wikidot.com/forum/t-1702420#post-2508963</guid>
				<title>Re: Request with the components</title>
				<link>http://blackmarches.wikidot.com/forum/t-1702420/request-with-the-components#post-2508963</link>
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				<pubDate>Sat, 14 May 2016 20:30:44 +0000</pubDate>
				<wikidot:authorName>Axebird</wikidot:authorName>				<wikidot:authorUserId>1444940</wikidot:authorUserId>				<content:encoded>
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						 <p>You've got nothing to apologize for, it's fine!</p> <p>I'm not trying to tear you down, just provide honest feedback on what I perceive as issues with the proposal. I'm sorry if it came off as too harsh.</p> 
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				<guid>http://blackmarches.wikidot.com/forum/t-1702420#post-2508709</guid>
				<title>Re: Request with the components</title>
				<link>http://blackmarches.wikidot.com/forum/t-1702420/request-with-the-components#post-2508709</link>
				<description></description>
				<pubDate>Sat, 14 May 2016 08:15:34 +0000</pubDate>
				<wikidot:authorName>ThisDudeADoge</wikidot:authorName>				<wikidot:authorUserId>2731416</wikidot:authorUserId>				<content:encoded>
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						 <p>I am not trying to bring this system into the Black-marches but rather have it change so that I can personally gain more experience with making custom systems, The effects and such are crap I must admit but I am trying to introduce another alternative for rewards. It does require a huge amount of work not just myself but other GMs, I know that not everyone has the time and I may not have the most experience compared to the rest of the people of Black Marches but I am willing to learn from my mistakes. I understand that this is likely going to be deny but I just want to make a statement if you will&#8230;</p> <p>I know I must be wasting your time with this and I apologize.</p> 
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				<guid>http://blackmarches.wikidot.com/forum/t-1702420#post-2508026</guid>
				<title>Re: Request with the components</title>
				<link>http://blackmarches.wikidot.com/forum/t-1702420/request-with-the-components#post-2508026</link>
				<description></description>
				<pubDate>Fri, 13 May 2016 05:19:41 +0000</pubDate>
				<wikidot:authorName>Axebird</wikidot:authorName>				<wikidot:authorUserId>1444940</wikidot:authorUserId>				<content:encoded>
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						 <p>The idea of special material components is an interesting one, but they're also extremely hard to price and balance. There are a few core problems with this article that would need to be resolved.</p> <p><strong><span style="text-decoration: underline;">Access &amp; General Mechanics</span></strong><br /> The general rules on components are far too vague. Leaving too much up to individual GM interpretation is necessarily going to cause conflict and inconsistency, especially for activities that occur during downtime (such as harvesting materials). It's hard to parse how any of this is supposed to really work. For instance, searching for materials doesn't tell you where it's appropriate, how long it takes, whether you receive 'units' or 'materials' for your time, or what the &quot;found at rate&quot; actually does. The Use, Pricing and Selling (everything needs a definitive value, it can't be up to a random person's will), and Growing/Making Components sections all need to be rewritten.</p> <p><strong><span style="text-decoration: underline;">Components</span></strong><br /> There's a lot to talk about here, but I don't think it would be very productive to go into each option specifically. There are frequent issues with undefined rules, but the biggest problem with this system is that most of the components fall into a few categories:</p> <ul> <li>Useless: Sometimes due to being overpriced, but generally just not being worth the headspace for the effect. The very first component, Bitterweed, falls here; you can spend 50 to 100 gp to make a healing potion remove the Sickened condition and replace it with the significantly more detrimental Staggered condition. Other components that fall in here include Red-caps, Bullet Nuts, Honey Poppy, Knot Lilies, and Sheepstick Reed (there are no cloth items worth more than 600,000 gp, which there would need to be for there to be any potential usage for the component), Honey Bud Ants, and so forth.</li> <li>Broken: A lot of the components have malformed mechanics that either don't work or obviate ability standards (such as by inflicting a debilitating condition without allowing a saving throw). Taun doesn't list the amount of Fast Healing it grants, for instance. Other components in this category include Dizzy Cap Spore, Reaper's Kiss (Necrotic damage doesn't exist), Firestarter Legs, etc.</li> <li>Crafting Staples: Many components affect crafting in such a way that they're either mandatory for certain types of items (they reduce the cost by more than their value), or produce effects for far cheaper than their real value. One of the most egregious examples are Lucky Shells, which produce a superior effect to the <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/stone-of-good-luck-luckstone">Luckstone</a> for only 1,500 - 3,000 gp. Other cases are Glade-Touch Vines (for any item that costs 30,000 to 60,000 or more), Dread Talons, Blessed Stone, Aquacite, and so forth.</li> <li>Mandatory Tools: These either completely replace existing options due to being superior in either or both cost or effectiveness, or are so powerful they'd end up as a staple for every character. For example, a unit of Edict Feathers costs 100 to 200 gp, and can be used by any character. Equivalent options to that are a scroll (which 1,125 minimum and has usage requirements) or spellcasting services (450 gp, assuming you don't have to pay for a round trip for the caster)- significantly more limited and expensive than the Edict Feathers, which put long range teleportation in the hands of everybody cheaply and much earlier.</li> <li>Spellcaster Buffs: There are a lot of components that just boost save DCs for specific sorts of effects or increase spellcasting efficiency. Some of these are worse than others (mostly the ones that are Common), but there are two main players that would cause more harm to gameplay than any of the others. Blue Devils cost 25 to 50 gp per charge and increase the save DC of a spell by 2 (1 if you're female, which makes female characters <em>literally</em> worse at being offensive spellcasters than male characters)- this is sort of expensive at low levels, but quickly becomes something you can afford to pop into every offensive spell you cast, making one of the most powerful character types (offensive casters that force saves versus losing fights) even more powerful. Catalyst Shards are similar. They cost between 100 to 200 gp, and let a spellcaster cast a spell as a move action- allowing casters to nova <em>even harder</em> to end fights really quickly if it's necessary.</li> </ul> <p>I'm not sure how you'd fix these issues. There's a huge amount of raw material to work through, and a lot of the mechanics are down a dead end path and need to just be scrapped. If this is something you want to carry on with, it would be a good idea to decide what exactly your goals are with a system for more spell and crafting components beforehand, because this&#8230; doesn't really do much to improve the game, and has a lot of outright harmful material.</p> 
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				<guid>http://blackmarches.wikidot.com/forum/t-1702420#post-2504782</guid>
				<title>Request with the components</title>
				<link>http://blackmarches.wikidot.com/forum/t-1702420/request-with-the-components#post-2504782</link>
				<description></description>
				<pubDate>Sat, 07 May 2016 06:55:40 +0000</pubDate>
				<wikidot:authorName>ThisDudeADoge</wikidot:authorName>				<wikidot:authorUserId>2731416</wikidot:authorUserId>				<content:encoded>
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						 <p>Hello again, I would like to ask if I can transfer the large amount of components which could add flavor to world,<br /> I will be adding more description text and the effects of the components are open to interpretation, the components<br /> could also be another thing for rewards as well and there is a huge list in the link that I worked on for a long time.<br /> While it may require some refining and discussion with the council, I am happy to work on it when I have sometime.</p> <p><a href="http://oustomiaworld.wikia.com/wiki/Components">http://oustomiaworld.wikia.com/wiki/Components</a></p> <p>I understand if my request is deny and I understand it and thank you so much for taking your time in reading this post.</p> 
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