Diamond Swordmaster

ENTRY REQUIREMENTS
Skills: Concentration 6 ranks, Autohypnosis 5 ranks, Knowledge (psionics) 1 rank, Martial Lore 1 rank
Feats: Iron Will, Psionic Fist/Weapon or Form Mind Blade
Martial Maneuvers: Must know at least two martial maneuvers, including one Diamond Mind strike
Martial Stances: Must know at least one martial stance.
Powers: Ability to manifest 2nd-level powers.

Class Skills
The Diamond Swordmaster's class skills are:
Acrobatics, Autohypnosis, Concentration, Craft, Martial Lore, Perception, Profession, Knowledge (psionics), Psicraft
Skills Points at Each Level: 2 + Int modifier.

Hit Dice: d6

10

Level BAB Fort Reflex Will Maneuvers Known Maneuvers Readied Stances Known Ability Manifesting
1 +1 +0 +0 +2 1 0 1 Sapphire Mind, Discipline Focus (insightful strikes), Expanded Path -
2 +2 +0 +0 +3 0 0 0 Phrenic Stance +1 level of existing manifesting class
3 +3 +1 +1 +3 1 1 0 - +1 level of existing manifesting class
4 +4 +1 +1 +4 0 0 0 Bonus Feat +1 level of existing manifesting class
5 +5 +1 +1 +4 1 0 1 - +1 level of existing manifesting class
6 +6 +2 +2 +5 0 1 0 Ruby Mind, Greater Phrenic Stance -
7 +7 +2 +2 +5 1 0 0 Discipline Focus (insightful defense) +1 level of existing manifesting class
8 +8 +2 +2 +6 0 0 0 Bonus Feat +1 level of existing manifesting class
9 +9 +3 +3 +6 1 1 0 - +1 level of existing manifesting class
10 +10 +3 +3 +7 0 0 0 Diamond Mind, Sublime Psionics +1 level of existing manifesting class

Manifesting: At every level indicated on the table, the character gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of Diamond Swordmaster to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a Diamond Swordmaster, she must decide to which class she adds the new level of Diamond Swordmaster for the purpose of determining power points per day, powers known, and manifester level.

Maneuvers: At each even-numbered level, you gain a new maneuver known from the Diamond Mind or your chosen discipline (see expanded path). You must meet a maneuver's prerequisite to learn it. You add your full Diamond Swordmaster levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.
At 3rd, 6th, and 9th level, they gain an additional maneuver readied per day.

Stances Known: At 1st and 5th level, Diamond Swordmaster learns a new martial stance from the Diamond Mind or his chosen discipline (see expanded path). You must meet the stance's prerequisite to learn it.

Sapphire Mind (Ex): As long as you are psionically focused you may add half of your primary manifesting score's modifier (rounded down) as a bonus on all concentration checks.

Discipline Focus (Ex): As swordsage, with the following exceptions: you can use your primary manifesting ability score in place of Wisdom and can choose only the Diamond Mind discipline. This ability is active as long as you are psionically focused.

Expanded Path (Ex): Each Diamond Swordmaster choses a secondary path which will supplement and augment his already impressive prowess in Diamond Mind and in the effect create his own, distinct style. At 1st lvl Diamond Swordmaster choses one of the following disciplines: Setting Sun, Shadow Hand or Iron Heart. The chosen discipline becomes available in addition to Diamond Mind whenever Diamond Swordmaster would be eligible to learn another maneuver or stance. The maneuvers and stances learned this way can only be used when you are psionically focused.

Phrenic Stance (Su): At 2nd level, you learn how to channel the energy from one of your stances in a new way. While you are in a stance from any discipline you know, you can forgo its normal benefit as a swift action to gain the effect of Phrenic Stance. This ability lasts as long as you would maintain the stance, or as described below. You can also stop using phrenic stance and resume gaining the normal benefit of the stance as a swift action. For the sake of feats and other abilities, Phrenic Stance counts both as a diamond mind stance and the stance used before it was assumed.
While you use this ability, your manifester lvl increases by 1. In addition, when you first activate this ability, you can choose to expend power points. If you do, you gain an ability to regain your psionic focus as a free action a number of times per encounter as shown on the table below .

Power Points Spent no. of uses per encounter
1 1
3 2
5 3
7 4
9 5

You cannot spent more power points on this ability than your class level.
The focuses gained with this ability cannot be used in conjunction with metapsionic feats.

Bonus Feat: At 4th and 8th level, you gain a bonus feat from the following list: Greater Psionic Weapon, Deep Impact, Greater Psionic Fist, Unavoidable Strike, Psychic Renewal, Psionic Meditation, Instant Clarity or any Mind Blade feat. You must still meet the prerequisite of the feat to take it.

Ruby Mind (Ex): As long as you are psionically focused you may add your primary manifesting score's modifier as a bonus on all concentration checks. This ability replaces Sapphire Mind.

Greater Phrenic Stance (Su): You do not lose the benefit of the stance used prior to entering Phrenic Stance. Additionally, the manifester level bonus provided by the stance increases by 2.

Diamond Mind (Ex): As long as you are psionically focused you may add twice your primary manifesting score's modifier as a bonus on all concentration checks. This ability replaces both Sapphire and Ruby Mind.

Sublime Psionics (Su): At 10th you unlock the secret art of melding psionics with the sublime way.

You may expend a readied maneuver and convert the mental focus required to hold it within your mind into raw psionic power. As a swift action, by expending both psionic focus and a readied maneuver you gain temporary power points equal to the maneuver's level. Power points gained this way cannot be stored in a cognize crystal (or any other vessel of similar nature) and harmlessly fade away at the end of your turn should you not use them. You may use this ability once per encounter.

Alternatively you may empower your Diamond Mind Maneuvers similarly to the way in which psionic powers interact with metapsionic feats. By Expending Psionic Focus and paying appropriate power point cost you can affect any Diamond Mind maneuver you know as described in the table below.

Power Point Cost Effect as…
4 Empower Power
8 Maximize Power
12 Quicken Power
16 Unconditional Power

You may use this ability 1+your primary manifester ability score modifier times per day.

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