Class Changes

Core Classes

  • Cleric:
    • Clerics gain 4+Int skill points per level instead of 2+ Int skill points per level.
  • Fighter:
    • Fighters can choose two saves to be their good saves. This choice must be made at level one, and cannot be changed later.
    • Fighters gain 6+ Int skill points per level instead of 2 + Int skill points per level.
    • Fighters add 4 skills of their choice to their class skills.
  • Paladin:
    • Paladins gain 4+Int skill points per level instead of 2+ Int skill points per level.
  • Sorcerer:
    • Sorcerers gain bloodline spells at the first level they would be able to cast them. For example, a dragon blooded sorcerer gains mage armor at 1st level rather than 3rd level.
    • Sorcerers have the option to forgo their bloodline and instead select two domains. They gain no benefits from the bloodline class feature, nor related class features (such as bloodline feats and spells), but instead gain the benefits of the two domains they select. Rather than getting domain spells like a cleric, they instead add the domain spells to their spell list (and to their spells known, when they become high enough level to cast the spell).
    • Spontaneous 9 level casters use a different progression for spell casting. See the chart on this page. Spontaneous Casting
    • Sorcerers gain 4+Int skill points per level instead of 2+ Int skill points per level.

Base Classes

  • Alchemist:
    • Infusions cannot be used on unwilling targets.
  • Oracle
    • Oracles gain mystery spells at the first level they would be able to cast them. For example, an oracle of battle learns enlarge person at 1st level rather than 2nd level.
    • An oracle's good saves are Fortitude and Will, not just Will.
    • Oracles have the option to forgo their mystery and instead select two domains. They forfeit all class features reliant on a mystery, and instead gain the benefits of the two domains they select. Rather than getting domain spells like a cleric, they instead add the domain spells to their spell list (and to their spells known, when they become high enough level to cast the spell).
    • Oracles may choose not to have a Curse. This costs them nothing, as oracle curses often carry benefits that far outweigh their penalties.
    • Spontaneous 9 level casters use a different progression for spell casting. See the chart on this page. Spontaneous Casting
  • Wilder
    • Wilders receive access to new power levels at the same rate as psions.
    • Wilders can either use the powers known listed on their page but be able to rotate their powers known each day (as a Gifted Blade or Vitalist) or receive 1 power known per level instead.
    • Wilders gain both Fort and Will as good saves.
    • Surge Blast deals 2d6 damage per manifester level bonus of the Wilder's Wild Surge (capped by their character level, such that a 1st level Surge Blast still deals 1d6 damage while a 2nd level Surge Blast deals 2d6 damage) plus the Wilder's charisma bonus.
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