71 pp (30 stat +35 class + 6 race)
Powers Known:
Race: Mindlink: Close, 10 mins/lvl, 1 creature. Telepathy over any distance after established.
0. Ectoplasmic Creation
0. Create Sound, Close, 1 rd/2lvls, 4 normal humans/ML
1. Astral Construct
1. Synchronicity
1. Grease: DC 19 Ref, Close, 1 rd/lvl. 10' sq. Prone
1. Matter Agitation
1. Call to Mind
2. Share Pain (Unless otherwise noted, share pain is manifested at the beginning of any hostile area with psicrystal)
2. Amethyst Burst (Dragon Magic) Close
2. Damp Power: Immediate, Personal, 1 rd. Spell (-like) or Power deals minimal dmg dice. Aug: 4 pp for area effect.
2. Energy Adapt. Specified: Self, 10 min/lvl, 10/energy, may choose to give 60' illumination or dissipate. 20 at 9. Aug: 4 pp, Immediate
3. Dispel Psionics
3. Time Hop
Astral Construct IV, 47 hp AC 22 (+2 Dex, +10 natural), Grapple +10, Fort +1, Ref +3, Will +1: Extra Attack, Muscle, Energy Touch or Fly 40'
<br>AC(4) [1d20+12] Dmg [1d6+12]<br>AC(4) [1d20+12] Dmg [1d6+12]
<br>AC(4) [1d20+12] Dmg [1d6+12]+ Acid [1d4]<br>AC(4) [1d20+12] Dmg [1d6+12] + Acid [1d4]
Astral Construct V 68 hp AC 23 (+1 dex), 5/Magic DR, Fort +2, Ref +3, Will +2: Extra Attack, Muscle, Improved Natural Attack, Power Attack
Grapple [1d20+20]
<br>Atk [1d20+15] Dmg [2d6+11]<br>Atk [1d20+15] Dmg [2d6+11]<br>Atk [1d20+15] Dmg [2d6+11]
PA 2 <br>Atk [1d20+15-2] Dmg [2d6+11+2]<br>Atk [1d20+15-2] Dmg [2d6+11+2]<br>Atk [1d20+15-2] Dmg [2d6+11+2]
PA 5 <br>Atk [1d20+15-5] Dmg [2d6+11+5]<br>Atk [1d20+15-5] Dmg [2d6+11+5]<br>Atk [1d20+15-5] Dmg [2d6+11+5]
Psicrystal
UMD [1d20+5]
Entangling Ectoplasm (Vs Touch) [1d20+6+2] If hit, entangled 5 rds.
Telekinetic(Vs Touch) [1d20+12+8] Grapple [1d20+12+8]
PF Ghost Kalashtar Tactician 5/Leaching Psyche 4
Str — Dex 5 Con — Int 14 Wis 13 Cha 30 ( 17 +2 Kalashtar, +3 Venerable, +4 Ghost +1 lvl +3 item)
HP: 95 (38 class +60 cha -3 shard)
Psicrystal (share pained): 49 hp
AC: (-1 Vulnerable, +Cha deflection)
Feats:
Flaws: Vulnerable, Murky Eyed.
Traits: Gifted Adept (Astral Construct) +1 ML for this power, Psionic Knack (variant magical knack) +2 ML up to HD
Flaw Feats: Ghostly Grasp (Libris Mortis) Alternative Tradition (Charisma to Manifesting)
Free: Psionic Talent
Psi 1: Linked Power
1. Human Heritage (Races of Destiny)
3. Boost Construct
Taint (Moderate-Depravity 14): Durable Construct
Taint (Moderate-Corruption 14): Ghostly Strength
5. Psionic Affinity
7.
9.
Skills: 24 Psion 4 Human Heritage
(1) Stealth [1d20+4-3+8] Fly
(2) Autohypnosis* (Wis), Profession (Wis) Sense Motive (Wis) [1d20+4+1+2] +10 for focus Perception [1d20+4+1+10]
(12) Craft (Sculpt, Poison) [1d20+4+2] (Int), Knowledge (Arcana, Religion, Dungeoneer, Nature, Planes) [1d20+4+2]* (Int), and Spellcraft (Int) [1d20+4+2] Knowledge Psionics [1d20+8+2]
(13) Bluff (Cha) [1d20+4+12], Disguise (Cha) [1d20+4+8+12] for human, and Use Magic Device (Cha) [1d20+9+8], Intimidate, Concentration [1d20+4+8] Diplomacy [1d20+4+10]
Race/Class
-Discipline Talents: Create Sound, Ectoplasmic Creation, unlimited use as long as psionically focused.
-At 2nd level, if you maintain focus when manifesting a power of the creation subdiscipline, the duration is increased by 1 round plus 1 round for every four psion levels. In addition, your astral constructs gain an additional menu option of the highest menu available when you manifest the power
-Corrupting Touch [1d20+1-3] Aging Dmg [3d6] Fort 20 Half. Ignores armor, natural, shield AC. +1d6/lvl, (+half lvl +cha for DC)
-Telekinesis (Su): The ghost's death involved great physical trauma. The ghost can use telekinesis as a standard action once every 1d4 rounds (caster level 12th or equal to the ghost's HD, whichever is higher)
-Vehemence (Su): A ghost with a powerful connection to a specific location gains a measure of mastery over the objects in that place. Once per round, a ghost can possess an object of size Large or smaller, giving it life as an animated object. This animated object’s CR can be no higher than the ghost’s CR minus 2. If the target object is being held by a creature, the object can make a Will save using its bearer’s saving throw to resist possession. If the animated object is destroyed, the ghost reappears in its square and cannot possess another object for 1d4 rounds. (CR +0)
-Malevolence (Su): The ghost's jealousy of the living is particularly potent. Once per round, the ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost's Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be adjacent to the target. The target can resist the attack with a successful Will save. A creature that successfully saves is immune to that same ghost's malevolence for 24 hour
-Personal Construct: (Minds eye) Manifest construct as a swift action and giving up focus.
-Thrallherd: Thrall, Believers
-Psicrystal Feats: 1. Hidden Talent: Skate 3. Martial Study (Steely strike, +4 strike vs 1 foe, foes gain +4 vs you that aren't it)
5. Psychic Renewal: Swift action, expend focus regain any maneuver known, spend pp = to maneuver lvl
7. Martial study (Iron Heart Surge): Effect ends immediately, and gain +2 morale attack bonus til end of turn.
15955.92 gp
-1260 gp Handy Sack, Knowledge Arcana 1 rank, Ghost Only
-450 gp Plane shift on Handy Sack to be used by ghost
-3000 gp Power Link 3/day, free 2 pp augment, -1 hp
-3000 gp Power Link 3/day, free 2 pp augment, -1 hp
-3000 gp Power Link 3/day, free 2 pp augment, -1 hp
-750 gp Healing Belt on Psicrystal
-750 gp Healing Belt on self
-4 gp 80 arrows, 12 given to psicrystal to drop
-2 gp 20 silver arrows
-2 gp 20 cold iron arrows
-8 gp 20 collossal arrows
-9 gp spiked gauntlet + longspear
3720.92 gp left
-3000 gp Crown of White Raven Tactics on Psicrystal
+40000 gp
40720.92 gp
-4000 gp Cognizance Crystal, 3 pp version on Psicrystal
-18000 gp Power Link 3/day*6, free 2 pp augment, -1 hp