Black Marches House Rules
- Implement the following Skill Changes:
- Hide and Move Silently become Stealth (Dex).
- Search, Spot, and Listen become Perception (Wis).
- Jump, Balance, and Tumble become Acrobatics (Dex).
- Extra Languages, Truespeech, Decipher Script, and Forgery become Linguistics (Int).
- Open Lock and Disable Device become Disable Device (Dex).
- Gather information and Diplomacy become Diplomacy (Cha).
- Do not gain x4 skills at 1st level
- There are no cross-class rank penalties; maximum ranks = Level
- Every Class Skill with a rank grants a +3 bonus to that Skill
- All Skill Requirements are reduced by 3 ranks, minimum 1 rank
- Skill Tricks as detailed in Complete Scoundrel are usable once per encounter instead of once per day.
- Implement the following Feat Changes:
- Feats gained are at levels 1,3,5,7,9, etc. rather than 1,3,6,9,12, etc. You may elect to delay taking a feat one level to account for feats otherwise normally taken at 6th, 12th, etc. levels
- The Able learner feat has changed.
- The Extra Evolution feat has changed.
- The Monkey Grip feat has changed.
- The Jotunbrud feat also grants proficiency in the Giant language, aswell as the regular bonus.
- Implement the following Race Changes:
- All non-pathfinder Races, and Pathfinder kobolds, Gain a additional +2 bonus to an ability score that does not already have a bonus or penalty
- Several monsters have an LA listed that is unjustifiably high; Hobgoblins, Catfolk, Planetouched (Aasimar, Tieflings, Genasi, etc) for example, do not have +1 LA, ask about others.
- Psi-less Thri-Kreen has no Racial HD, but still has LA +1.
- Implement the following Class Changes:
- The Artificer class has been altered
- Dragon Shamans receive Full BAB, Simple and Martial Weapons proficiency, and proficiency with all Armors and Shields except Tower Shields.
- Factotums gain Able Learner as a bonus feat at 1st level which may not be retrained or traded out for any reason. They also gain Evasion at level 6 and Improved Evasion at level 18
- Monks and Paladins may freely multiclass
- Monk,Soulknife, Incarnate, and Totemist have Full BAB
- No alignment restrictions for Bard, Barbarian, Monk, and Paladin. The Paladin must adopt an alignment ethos and stick to it or risk losing their paladin benefits
- All classes are literate (such as Barbarian and Totemist)
- Clerics must choose either turn undead or channel energy, and these class features are not interchangeable.
- Truenamers and anyone using a truenaming spell or feat can ignore the Law of Resistance. The Law of Sequence no longer applies, but multiple uses of an utterance imposes a +5 penalty on the check. The DC of a truenaming check is now (20 + CR). Truenamers may ignore the must know target's true name requirement for spells.
- Unarmed Swordsage progresses enhanced movement as well as Unarmed Strike.
- A Summoner's Eidolon can be healed as a normal character at half rate.
- One can meet the prereq's for the Archmage prc by either by taking spell focus for two different schools (as per RAW) or by taking spell focus and greater spell focus in the same school.
- Implement the following Template Changes:
- Necropolitan Template does not cost XP nor does a character lose a level to attain it.
- Implement the following Miscellaneous Changes:
- Natural weapons and iterative attacks read here
- No Multiclassing XP Penalties
- Characters may have 2 flaws from Unearthed Arcana.(request dragon magazine flaws)
- Characters gain 2 traits from Pathfinder.
- Any character may learn their true name for 2000gp. They may share this name with anyone and it does not change.
- (Optional) Weapon Group Feats replaces normal Weapon proficiency
- (Optional) Fractional Bonuses
- The Following Systems are in Place:
- Magic Item Creation
- Magic items do not require experience to craft.
- A character may craft Eternal Wands of Divine spells. A character must be able to cast divine spells to use a divine Eternal Wand.
- Alternate Magic Item Creation Prerequisites
- Nerveskitter may replace Cat's Grace for the Prerequisites for Warning and Eager weapons
- Gunslingers and Firearms Rules
- Firearms use the Emerging rules, but are half price. Standard ammunition costs 1 gold piece (Metal Cartridge, Shot+blackpowder, Blackpowder+Pellets)
- Gunslingers have a Grit pool of 1/2 Gunslinger Levels + Wisdom bonus instead of simply Wisdom Bonus.
- The above rules only apply if you are using Pathfinder firearm rules. They do not affect Heroes of Alvena's firearm rules, which are here.
- Use these guidelines for pricing poisons that don't have a given craft DC.
- There is no Dreamheart. (Thread)
page revision: 68, last edited: 23 Feb 2012 02:42





