Arcane Weapon Master
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Why would I choose a common blade when magic grants me such wonders?

The Arcane Weapon Master is a master of one specific weapon granted by spellcasting.

BECOMING AN ARCANE WEAPON MASTER
Most Arcane Weapon Masters were previously Sorcerers or Warmages with some martial training. Others are Fighters with minor magical abilities. Still others walk the line between, Coming from the Bard or Duskblade classes.

ENTRY REQUIREMENTS
• Ability to cast one arcane spell that produces a wield-able weapon. (a blade of pure force, a bow of lightning, etc.)
• Knowledge of 2 Diamond Mind Maneuvers.
• BAB 5

Class Skills
The Arcane Weapon Master's class skills (and the key ability for each skill) are:
Climb, Concentration, Craft, Handle Animal, Intimidate, Jump, Knowledge, Ride, Spellcraft, Swim.
Skills Points at Each Level: 2 + int modifier.

Hit Dice: d10

Weapon Proficiencies: An Arcane Weapon Master gains no new proficiencies.

|| BAB || Fort || Ref || Will || Abilities ||
|| +1 || +2 || +0 || +0 || +1 level of existing Martial Adept class, Arcane Weapon Devotion, Summon Weapon ||
|| +2 || +3 || +0 || +0 || +1 level of existing arcane spellcasting class ||
|| +3 || +3 || +1 || +1 || +1 level of existing arcane spellcasting class, Persistent Weapon ||
|| +4 || +4 || +1 || +1 || +1 level of existing arcane spellcasting class ||
|| +5 || +4 || +1 || +1 || +1 level of existing Martial Adept class, Permanent Weapon ||

Martial Advancement: At levels 1 and 5 the Arcane Weapon Master gains Maneuvers (Including the maneuver swap) and Initiator Level as if he had gained a level in the Martial Adept class that qualified him. If he does not have Martial Adept levels (using martial study to gain Diamond Mind maneuvers) then he only gains the extra Initiator Levels.

Spellcasting: At levels 2, 3, and 4 the Arcane weapon master gains new spells known and new spells per day as if he had gained a level in the spellcasting class that qualified him for this class. He does not gain any other abilities of the previous class.

Arcane Weapon Devotion: Choose any one spell that qualified you for this class. The weapon generated by that one spell is your chosen weapon. You gain the benefits of Weapon Focus with the chosen weapon. The weapon is treated as a discipline weapon for the Diamond Mind discipline, and is usable as a normal weapon of its type (meaning it can make full attacks if it wasn't already able to). This spell may be changed at each level.

Summon Weapon: You can call your weapon to hand with the speed of any hardened warrior. Your chosen weapon spell may be cast as a swift action, as if effected by quicken spell. This does not change the spell level of the spell, and may be used by spontaneous casters. If you possess the Quick Draw feat, you may summon your weapon as a free action instead.

Persistent Weapon: When you summon your chosen weapon, you may choose to expend another identical spell slot. If you do, the weapon's duration is increased to hour/level.

Permanent Weapon: The Arcane Weapon Master's chosen weapon is now fully sustained by his magic power. Permanently sacrifice one spell slot of the level needed to cast your weapon spell. The spell is now a continuous effect. Entering an antimagic field suppresses it until you leave the field and dispelling the weapon temporarily banishes it (It may not be resummoned until your next turn). The weapon is enchantable like any normal weapon.

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