Aoth

Character Name: Aoth
Picture:http://blackmarches.wikidot.com/local--files/aoth/p32.jpg
Player: Tark
Class: Level 11 Mech Pilot
Race: Human
Alignment: Neutral
Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=351402

Appearance: A 5'6" tall man with black hair, blue eyes and pale skin. He wears some leather armor and has a steam gun.

History: His father was a mad scientist type person and taught him everything he knows. He wants to prove that steam power can match magic and has been working on machines ever since he was a boy.

Personality: Easy going but focuses on proving his macines work. He will do what it takes to survive and carry on his work.

Character Log:

# Adventure Date XP Gain GP Gain Items Gained Items Lost Description
1 Character Creation 11-27-2011 0 900 Traveler’s Outfit
2 Character Creation (buying) 11-27-2011 0 -893.12 Backpack, Huge Steampowered Mech, Huge Axeblade, Steamgun, 1 ton of coal
3 Venture into the Underdark Part 2 12/9/2011 1700 4538 gold Ring of Sustenance (Sold), Silversheen (sold)
4 2nd mech built -4408.66 gold Clunker Mrk. 2
5 Into the Great Unknown Part I 26350 18342 gold
6 3rd mech built -18270+446 gold Big Clunker Mrk. 1 Clunker
7 Tabernacle RP 2 4/17/12 250 250 Roleplayed for an hour.
8 Hunt for the Orbs of Dragonkind Part 4 06/27/2012 22100 7393 Helped retrive the copper orb. Found out past lives by some pheonex. It granted him +5 STR, Dex and Int
9 Foray into Dragonport Maybe? 07/04/2012 28, 320 0 Helped with the assault for Dragonport.
10 Steam power pilot light -2530
11 Excavation (part3) 12/10/2012 3520 7000 Showed off my mech to the Inquisitor and helped escort the Ambassador to safety.
12 Rokugan Civil War (preparations, part3) 1/6/13 5550 - Mysterious Gem, 16k salvageable adamantine. Exploring a island and looted some stuff.
13 Rokugan Civil War (preparations, part5) 1/13/2013 5525 12500 Explored more and was attacked by undead and a hydra.
14 Doomcape exploration (part2) 02/07/2013 1625 Roleplayed joining up with the group and standing outside the ball incase there was trouble.
15 Doomcape Exploration (Part 3) 2/10/13 1950 0 Helped the group defeat some briar people.
16 Dark Current (part4) 9/12/13 12448 Gradiv Found an awesome Mech and defeated some other ones.
17 The Dark Current (part5) 9/18/13 18941 0 Fought other mechs again and found anchient enemy of…me.
18 Money given by Rick Dodger +7,000,000 gold Rick bought Aoth's mech creation to his business.
19 The Dark Current (part6) 9/26/13 25892 Finished the Arc.
20
21

Mech 1 - Clunker Mrk. 2


Size: Large
Power Source: Clockwork
Payload Units: 6 (4 weapon, 1 pilot, 1 cargo/passenger)
Height: 10 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 1
Hit Dice: 6
Hit Points: 45
Critical Thresholds: Green, Yellow, Orange, Red
Init: +4
Speed: 50
Manuverability: Perfect
AC: 21 (10-1size+4mech dex, +8 pilot dex)
Hardness: 20 (Adamantine)+2 (armor plating)
Melee Attack: +21/+16 Unarmed 2d6+4 (adamantine) (+4 str mod, -1 size, +8 pilots dex mod, +10 mech attack bonus)
Ranged Attack: +21 Flame Nozzle 8d20 (modified by steam powers) (+4 dex mod, -1 size, +8 pilots dex mod, +10 mech attack bonus)
Unarmed Damage: 1d6
Saves: -2 ref
Abilities: STR 18, DEX 18, Int -, Wis -, CHA -
Armor Plating (+2 DR, -10ft. Speed)
Fast Legs (+10 ft. Speed)
Heavy Payload
Weapon Mount x1
Combat Spikes
Pilot Light + Nozzle w/ 12 Amplifiers applied

Mech 2 - Big Clunker Mrk. 1


Size: Colossal 2
Power Source: Clockwork
Payload Units: 32
Height: 50 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 65%
Hit Dice: 96
Hit Points: 528
Critical Thresholds: Green, Yellow, Orange, Red
Init: +2
Speed: 50
Manuverability: Perfect
AC: 12 (-8 size mod, +2 dex, +8 pilot Dex)
Hardness: 10 (steel)+2 (armor plating)+2 (size) = 14
Melee Attack: +22/+17 Unarmed 4d6+12 (b) 20/x2 (+12 str mod, -8 size, +8 pilots dex mod, +10 mech attack bonus)
Melee Attack: Colossal Lance - +22/+17, 3d12+12 (x2 on charge, p) 20/x3
Ranged Attack:
Unarmed Damage: 3d6
Saves: -4 fort, +0 ref
Abilities: STR 34, DEX 14, Int -, Wis -, CHA -
Armor Plating (+2 DR, -10ft. Speed)
Combat Spikes
Docks


Epoch
Size: City Mech B
Power Source: Clockwork
Payload Units: 1028
Height: 360 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 18%
Hit Dice: 432
Hit Points: 3458
Critical Thresholds: Green, Yellow, Orange, Red
Init: +2
Speed: 140-20+10 ft.
Manuverability: Good
AC: 10 (-8 size mod, +0 dex, +8 pilot Dex)
Hardness: 12 (steel)+2 (armor plating)+12 (size) = 26
Melee Attack: +36/+31 Unarmed 4d12+1d6+27 (b) 20/x2 (+27 str mod, -8 size, +8 pilots dex mod, +10 mech attack bonus)
Melee Attack: Colossal III Lance - +36/+31, 7d12+27 (x2 on charge, p) 20/x3, 64 PU
Ranged Attack: Colossal III Steam Cannon - +10/+5, 8d12, 800 feet, 20/x3, 64 PU
Unarmed Damage: 4d12
Saves: -8 fort, -2 ref
Abilities: STR 34, DEX 10, Int -, Wis -, CHA -
Armor Plating (+2 DR, -20ft. Speed)
Combat Spikes
Mech Hangers and Docks


http://duralans-workbench.wdfiles.com/local--files/miniatures/Gradiv.jpg
Gradiv

Power suit Mark 1
Size: Large
Power Source: Clockwork
Payload Units: 6 (2 weapon, 1 pilot, ) (3 to 5 426 gp)
Height: 10 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 1
Hit Dice: 48 (7-12 = 268gp per hd = 1068 gp, 13-24 = 5896, 25-48 = 24656 gold, 49-96 = 96256, 97-144 = 144384 gp)
Total GP spent on HD: 275,528
Hit Points: 1154
Critical Thresholds: Green, Yellow, Orange, Red
Init: +4
Speed: 50
Manuverability: Perfect
AC: 21 (10-1size+4mech dex, +8 pilot dex)
Hardness: 20 (Adamantine)+2 (armor plating)
Melee Attack: +51/+46/+41 +5, speed, ghost touch, dragon bane Lance 2d6+32 (adamantine) (+27 str mod, -1 size, +8 pilots dex mod, +11 mech attack bonus)
Ranged Attack: +22 Steam Gun 1d10 (+4 dex mod, -1 size, +8 pilots dex mod, +11 mech attack bonus)
Unarmed Damage: 1d6
Saves: -2 ref
Abilities: STR 54, DEX 18, Int -, Wis -, CHA -
STR Increase costs: 19-22 (625 gp), 23-26 (739 gp), 27-30 (853 gp), 31-34 (967 gp), 35-38 (1080), 39-42 (1194), 43-46 (1308), 47-50 (1422), 51-54 (1536)
Armor Plating (+2 DR, -10ft. Speed)
Fast Legs (+10 ft. Speed)
Heavy Payload
Weapon Mount x1
Combat Spikes
Total Cost: 285,678
\/\/\/\/\/\/\/\/\/\/\/\/\/\//\/\/\/\/\/\/\/
University of Epoch (Founded 9/29/13)
Primary Skill: Knowledge - (Steam Engines/Mechs)
Secondary Skills: Diplomacy, Profession (Teacher)
Capital: High
Resources: Medium
Risk: Low
Cost to Invest in business: 32,000 gp
Cost for 1 Grand House: 0 gp
Check Result Modifiers: +34 (Primary Skill), +2 (Has 10 Ranks in Secondary Skills), +2 (Located in a city), +1 (Low Risk), +2 (Business Partner Aids, Cohort), -8 (Spends less then 8 hours a week assisting business growth), +2 (First Upgrade purchased 9/29/13)
Taking 10 result = 45
Gold per Term: 45x5 = 225gp

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