Character Name: Aoth
Picture: 
Player: Tark
Class: Level 7 Mech Pilot
Race: Human
Alignment: Neutral
Sheet: http://www.myth-weavers.com/sheetview.php?sheetid=351402
Appearance: A 5'6" tall man with black hair, blue eyes and pale skin. He wears some leather armor and has a steam gun.
History: His father was a mad scientist type person and taught him everything he knows. He wants to prove that steam power can match magic and has been working on machines ever since he was a boy.
Character Log:
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Mech 1 - Clunker
Size: Large
Power Source: Steam
Payload Units: 6 (4 weapon, 1 crew, 1 cargo)
Height: 10 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 1
Hit Dice: 6
Hit Points: 45
Critical Thresholds: Green, Yellow, Orange, Red
Init: +3
Speed: 50
Manuverability:
AC: 9
Hardness: 12 (Steel)+2 (armor plating)
Melee Attack: +8 (Huge Axe Blade 2d8+4 (20/x3)) (+4 str mod, -1 size, +4 pilots dex mod, +1 mech attack bonus)
Ranged Attack: +4
Unarmed Damage: 1d6
Saves: -2 ref
Abilities: STR 18, DEX 10, Int -, Wis -, CHA -
Improved Legs (+10 ft speed)
Armor Plating (+2 dr, -10 ft speed)
1 Weapon Port
Mech 2 - Clunker Mrk. 2
Size: Large
Power Source: Clockwork
Payload Units: 6 (4 weapon, 1 pilot, 1 cargo/passenger)
Height: 10 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 1
Hit Dice: 6
Hit Points: 45
Critical Thresholds: Green, Yellow, Orange, Red
Init: +4
Speed: 50
Manuverability: Perfect
AC: 9
Hardness: 20 (Adamantine)+2 (armor plating)
Melee Attack: +9 Unarmed 2d6+4 (adamantine) (+4 str mod, -1 size, +4 pilots dex mod, +2 mech attack bonus)
Ranged Attack: +9 Flame Nozzle 2d20 (modified by steam powers) (+4 dex mod, -1 size, +4 pilots dex mod, +2 mech attack bonus)
Unarmed Damage: 1d6
Saves: -2 ref
Abilities: STR 18, DEX 18, Int -, Wis -, CHA -
Armor Plating (+2 DR, -10ft. Speed)
Fast Legs (+10 ft. Speed)
Heavy Payload
Weapon Mount x1
Combat Spikes
Flame Nozzle w/ 2 Amplifiers applied
Mech 3 - Big Clunker Mrk. 1
Size: Colossal 2
Power Source: Clockwork
Payload Units: 32
Height: 50 Ft.
Space/Reach: 10 ft/ 10 ft
Crew: 1
Fireing Ports: 65%
Hit Dice: 96
Hit Points: 528
Critical Thresholds: Green, Yellow, Orange, Red
Init: +2
Speed: 50
Manuverability: Perfect
AC: 8 (-8 size mod, +2 dex, +4 pilot Dex)
Hardness: 10 (steel)+2 (armor plating)+2 (size) = 14
Melee Attack: +15/+10 Unarmed 4d6+12 (b) 20/x2 (+12 str mod, -8 size, +4 pilots dex mod, +7 mech attack bonus)
Melee Attack: Colossal Lance - +15/+10, 3d12 (x2 on charge, p) 20/x3
Ranged Attack:
Unarmed Damage: 3d6
Saves: -4 fort, +0 ref
Abilities: STR 34, DEX 14, Int -, Wis -, CHA -
Armor Plating (+2 DR, -10ft. Speed)
Combat Spikes
Docks





